Files
MapLibreParticleLab/platform/default/glfw_view.cpp
Thiago Marcos P. Santos a903d2eef0 [glfw] Set viewport size from the Map thread
Setting the viewport size from the main thread has no affect
on Linux and thus, the map doesn't scale. We now set the
viewport size on the beforeRender() hook that gets called
from the Map thread.
2015-12-16 17:18:54 -08:00

559 lines
18 KiB
C++

#include <mbgl/annotation/point_annotation.hpp>
#include <mbgl/annotation/shape_annotation.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/platform/default/glfw_view.hpp>
#include <mbgl/platform/gl.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/gl_helper.hpp>
#include <mbgl/util/string.hpp>
#include <cassert>
#include <cstdlib>
void glfwError(int error, const char *description) {
mbgl::Log::Error(mbgl::Event::OpenGL, "GLFW error (%i): %s", error, description);
assert(false);
}
GLFWView::GLFWView(bool fullscreen_, bool benchmark_)
: fullscreen(fullscreen_), benchmark(benchmark_) {
glfwSetErrorCallback(glfwError);
std::srand(std::time(0));
if (!glfwInit()) {
mbgl::Log::Error(mbgl::Event::OpenGL, "failed to initialize glfw");
exit(1);
}
GLFWmonitor *monitor = nullptr;
if (fullscreen) {
monitor = glfwGetPrimaryMonitor();
auto videoMode = glfwGetVideoMode(monitor);
width = videoMode->width;
height = videoMode->height;
}
#ifdef DEBUG
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#endif
#ifdef GL_ES_VERSION_2_0
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#endif
glfwWindowHint(GLFW_RED_BITS, 8);
glfwWindowHint(GLFW_GREEN_BITS, 8);
glfwWindowHint(GLFW_BLUE_BITS, 8);
glfwWindowHint(GLFW_ALPHA_BITS, 8);
glfwWindowHint(GLFW_STENCIL_BITS, 8);
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow(width, height, "Mapbox GL", monitor, NULL);
if (!window) {
glfwTerminate();
mbgl::Log::Error(mbgl::Event::OpenGL, "failed to initialize window");
exit(1);
}
glfwSetWindowUserPointer(window, this);
glfwMakeContextCurrent(window);
if (benchmark) {
// Disables vsync on platforms that support it.
glfwSwapInterval(0);
} else {
glfwSwapInterval(1);
}
glfwSetCursorPosCallback(window, onMouseMove);
glfwSetMouseButtonCallback(window, onMouseClick);
glfwSetWindowSizeCallback(window, onWindowResize);
glfwSetFramebufferSizeCallback(window, onFramebufferResize);
glfwSetScrollCallback(window, onScroll);
glfwSetKeyCallback(window, onKey);
mbgl::gl::InitializeExtensions(glfwGetProcAddress);
glfwGetWindowSize(window, &width, &height);
glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
pixelRatio = static_cast<float>(fbWidth) / width;
glfwMakeContextCurrent(nullptr);
printf("\n");
printf("================================================================================\n");
printf("\n");
printf("- Press `S` to cycle through bundled styles\n");
printf("- Press `X` to reset the transform\n");
printf("- Press `N` to reset north\n");
printf("- Press `R` to toggle any available `night` style class\n");
printf("- Press `Z` to cycle through north orientations\n");
printf("\n");
printf("- Press `1` through `6` to add increasing numbers of point annotations for testing\n");
printf("- Press `7` through `0` to add increasing numbers of shape annotations for testing\n");
printf("\n");
printf("- Press `Q` to remove annotations\n");
printf("- Press `P` to add a random custom runtime imagery annotation\n");
printf("- Press `W` to pop the last-added annotation off\n");
printf("\n");
printf("- `Control` + mouse drag to rotate\n");
printf("- `Shift` + mouse drag to tilt\n");
printf("\n");
printf("- Press `Tab` to cycle through the map debug options\n");
printf("- Press `Esc` to quit\n");
printf("\n");
printf("================================================================================\n");
printf("\n");
}
GLFWView::~GLFWView() {
glfwDestroyWindow(window);
glfwTerminate();
}
void GLFWView::initialize(mbgl::Map *map_) {
View::initialize(map_);
map->addAnnotationIcon("default_marker", makeSpriteImage(22, 22, 1));
}
void GLFWView::onKey(GLFWwindow *window, int key, int /*scancode*/, int action, int mods) {
GLFWView *view = reinterpret_cast<GLFWView *>(glfwGetWindowUserPointer(window));
if (action == GLFW_RELEASE) {
switch (key) {
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, true);
break;
case GLFW_KEY_TAB:
view->map->cycleDebugOptions();
break;
case GLFW_KEY_X:
if (!mods)
view->map->resetPosition();
break;
case GLFW_KEY_S:
if (view->changeStyleCallback)
view->changeStyleCallback();
break;
case GLFW_KEY_R:
if (!mods) {
view->map->setDefaultTransitionDuration(std::chrono::milliseconds(300));
if (view->map->hasClass("night")) {
view->map->removeClass("night");
} else {
view->map->addClass("night");
}
}
break;
case GLFW_KEY_N:
if (!mods)
view->map->resetNorth();
break;
case GLFW_KEY_Z:
view->nextOrientation();
break;
case GLFW_KEY_Q:
view->clearAnnotations();
break;
case GLFW_KEY_P: {
view->addRandomCustomPointAnnotations(1);
} break;
}
}
if (action == GLFW_RELEASE || action == GLFW_REPEAT) {
switch (key) {
case GLFW_KEY_W: view->popAnnotation(); break;
case GLFW_KEY_1: view->addRandomPointAnnotations(1); break;
case GLFW_KEY_2: view->addRandomPointAnnotations(10); break;
case GLFW_KEY_3: view->addRandomPointAnnotations(100); break;
case GLFW_KEY_4: view->addRandomPointAnnotations(1000); break;
case GLFW_KEY_5: view->addRandomPointAnnotations(10000); break;
case GLFW_KEY_6: view->addRandomPointAnnotations(100000); break;
case GLFW_KEY_7: view->addRandomShapeAnnotations(1); break;
case GLFW_KEY_8: view->addRandomShapeAnnotations(10); break;
case GLFW_KEY_9: view->addRandomShapeAnnotations(100); break;
case GLFW_KEY_0: view->addRandomShapeAnnotations(1000); break;
}
}
}
mbgl::LatLng GLFWView::makeRandomPoint() const {
const auto sw = map->latLngForPixel({ 0, 0 });
const auto ne = map->latLngForPixel({ double(width), double(height) });
const double lon = sw.longitude + (ne.longitude - sw.longitude) * (double(std::rand()) / RAND_MAX);
const double lat = sw.latitude + (ne.latitude - sw.latitude) * (double(std::rand()) / RAND_MAX);
return { lat, lon };
}
std::shared_ptr<const mbgl::SpriteImage>
GLFWView::makeSpriteImage(int width, int height, float pixelRatio) {
const int r = 255 * (double(std::rand()) / RAND_MAX);
const int g = 255 * (double(std::rand()) / RAND_MAX);
const int b = 255 * (double(std::rand()) / RAND_MAX);
const int w = std::ceil(pixelRatio * width);
const int h = std::ceil(pixelRatio * height);
std::string pixels(w * h * 4, '\x00');
auto data = reinterpret_cast<uint32_t*>(const_cast<char*>(pixels.data()));
const int dist = (w / 2) * (w / 2);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
const int dx = x - w / 2;
const int dy = y - h / 2;
const int diff = dist - (dx * dx + dy * dy);
if (diff > 0) {
const int a = std::min(0xFF, diff) * 0xFF / dist;
// Premultiply the rgb values with alpha
data[w * y + x] =
(a << 24) | ((a * r / 0xFF) << 16) | ((a * g / 0xFF) << 8) | (a * b / 0xFF);
}
}
}
return std::make_shared<mbgl::SpriteImage>(width, height, pixelRatio, std::move(pixels));
}
void GLFWView::nextOrientation() {
using NO = mbgl::NorthOrientation;
switch (map->getNorthOrientation()) {
case NO::Upwards: map->setNorthOrientation(NO::Rightwards); break;
case NO::Rightwards: map->setNorthOrientation(NO::Downwards); break;
case NO::Downwards: map->setNorthOrientation(NO::Leftwards); break;
default: map->setNorthOrientation(NO::Upwards); break;
}
}
void GLFWView::addRandomCustomPointAnnotations(int count) {
std::vector<mbgl::PointAnnotation> points;
for (int i = 0; i < count; i++) {
static int spriteID = 1;
const auto name = std::string{ "marker-" } + mbgl::util::toString(spriteID++);
map->addAnnotationIcon(name, makeSpriteImage(22, 22, 1));
spriteIDs.push_back(name);
points.emplace_back(makeRandomPoint(), name);
}
auto newIDs = map->addPointAnnotations(points);
annotationIDs.insert(annotationIDs.end(), newIDs.begin(), newIDs.end());
}
void GLFWView::addRandomPointAnnotations(int count) {
std::vector<mbgl::PointAnnotation> points;
for (int i = 0; i < count; i++) {
points.emplace_back(makeRandomPoint(), "default_marker");
}
auto newIDs = map->addPointAnnotations(points);
annotationIDs.insert(annotationIDs.end(), newIDs.begin(), newIDs.end());
}
void GLFWView::addRandomShapeAnnotations(int count) {
std::vector<mbgl::ShapeAnnotation> shapes;
mbgl::FillAnnotationProperties properties;
properties.opacity = .1;
for (int i = 0; i < count; i++) {
mbgl::AnnotationSegment triangle;
triangle.push_back(makeRandomPoint());
triangle.push_back(makeRandomPoint());
triangle.push_back(makeRandomPoint());
mbgl::AnnotationSegments segments;
segments.push_back(triangle);
shapes.emplace_back(segments, properties);
}
auto newIDs = map->addShapeAnnotations(shapes);
annotationIDs.insert(annotationIDs.end(), newIDs.begin(), newIDs.end());
}
void GLFWView::clearAnnotations() {
if (annotationIDs.empty()) {
return;
}
map->removeAnnotations(annotationIDs);
annotationIDs.clear();
}
void GLFWView::popAnnotation() {
if (annotationIDs.empty()) {
return;
}
map->removeAnnotation(annotationIDs.back());
annotationIDs.pop_back();
}
void GLFWView::onScroll(GLFWwindow *window, double /*xOffset*/, double yOffset) {
GLFWView *view = reinterpret_cast<GLFWView *>(glfwGetWindowUserPointer(window));
double delta = yOffset * 40;
bool isWheel = delta != 0 && std::fmod(delta, 4.000244140625) == 0;
double absDelta = delta < 0 ? -delta : delta;
double scale = 2.0 / (1.0 + std::exp(-absDelta / 100.0));
// Make the scroll wheel a bit slower.
if (!isWheel) {
scale = (scale - 1.0) / 2.0 + 1.0;
}
// Zooming out.
if (delta < 0 && scale != 0) {
scale = 1.0 / scale;
}
view->map->scaleBy(scale, { view->lastX, view->lastY });
}
void GLFWView::onWindowResize(GLFWwindow *window, int width, int height) {
GLFWView *view = reinterpret_cast<GLFWView *>(glfwGetWindowUserPointer(window));
view->width = width;
view->height = height;
view->map->update(mbgl::Update::Dimensions);
}
void GLFWView::onFramebufferResize(GLFWwindow *window, int width, int height) {
GLFWView *view = reinterpret_cast<GLFWView *>(glfwGetWindowUserPointer(window));
view->fbWidth = width;
view->fbHeight = height;
view->map->update(mbgl::Update::Repaint);
}
void GLFWView::onMouseClick(GLFWwindow *window, int button, int action, int modifiers) {
GLFWView *view = reinterpret_cast<GLFWView *>(glfwGetWindowUserPointer(window));
if (button == GLFW_MOUSE_BUTTON_RIGHT ||
(button == GLFW_MOUSE_BUTTON_LEFT && modifiers & GLFW_MOD_CONTROL)) {
view->rotating = action == GLFW_PRESS;
view->map->setGestureInProgress(view->rotating);
} else if (button == GLFW_MOUSE_BUTTON_LEFT && (modifiers & GLFW_MOD_SHIFT)) {
view->pitching = action == GLFW_PRESS;
view->map->setGestureInProgress(view->pitching);
} else if (button == GLFW_MOUSE_BUTTON_LEFT) {
view->tracking = action == GLFW_PRESS;
view->map->setGestureInProgress(view->tracking);
if (action == GLFW_RELEASE) {
double now = glfwGetTime();
if (now - view->lastClick < 0.4 /* ms */) {
if (modifiers & GLFW_MOD_SHIFT) {
view->map->scaleBy(0.5, { view->lastX, view->lastY }, std::chrono::milliseconds(500));
} else {
view->map->scaleBy(2.0, { view->lastX, view->lastY }, std::chrono::milliseconds(500));
}
}
view->lastClick = now;
}
}
}
void GLFWView::onMouseMove(GLFWwindow *window, double x, double y) {
GLFWView *view = reinterpret_cast<GLFWView *>(glfwGetWindowUserPointer(window));
if (view->tracking) {
double dx = x - view->lastX;
double dy = y - view->lastY;
if (dx || dy) {
double flippedY = view->height - y;
view->map->setLatLng(
view->map->latLngForPixel(mbgl::PrecisionPoint(x - dx, flippedY + dy)),
mbgl::PrecisionPoint(x, flippedY));
}
} else if (view->rotating) {
view->map->rotateBy({ view->lastX, view->lastY }, { x, y });
} else if (view->pitching) {
const double dy = y - view->lastY;
if (dy) {
view->map->setPitch(view->map->getPitch() - dy / 2);
}
}
view->lastX = x;
view->lastY = y;
}
void GLFWView::run() {
while (!glfwWindowShouldClose(window)) {
glfwWaitEvents();
const bool dirty = !clean.test_and_set();
if (dirty) {
const double started = glfwGetTime();
map->renderSync();
report(1000 * (glfwGetTime() - started));
if (benchmark) {
map->update(mbgl::Update::Repaint);
}
}
}
}
float GLFWView::getPixelRatio() const {
return pixelRatio;
}
std::array<uint16_t, 2> GLFWView::getSize() const {
return {{ static_cast<uint16_t>(width), static_cast<uint16_t>(height) }};
}
std::array<uint16_t, 2> GLFWView::getFramebufferSize() const {
return {{ static_cast<uint16_t>(fbWidth), static_cast<uint16_t>(fbHeight) }};
}
void GLFWView::activate() {
glfwMakeContextCurrent(window);
}
void GLFWView::deactivate() {
glfwMakeContextCurrent(nullptr);
}
void GLFWView::notify() {
glfwPostEmptyEvent();
}
void GLFWView::invalidate() {
clean.clear();
glfwPostEmptyEvent();
}
void GLFWView::beforeRender() {
// This is called from the map thread but `width` and `height`
// can be accessed with no race because the main thread is blocked
// when we render. This will be more straightforward when we move
// rendering to the main thread.
glViewport(0, 0, width, height);
}
void GLFWView::afterRender() {
glfwSwapBuffers(window);
}
void GLFWView::report(float duration) {
frames++;
frameTime += duration;
const double currentTime = glfwGetTime();
if (currentTime - lastReported >= 1) {
frameTime /= frames;
mbgl::Log::Info(mbgl::Event::OpenGL, "Frame time: %6.2fms (%6.2f fps)", frameTime,
1000 / frameTime);
frames = 0;
frameTime = 0;
lastReported = currentTime;
}
}
void GLFWView::setChangeStyleCallback(std::function<void()> callback) {
changeStyleCallback = callback;
}
void GLFWView::setShouldClose() {
glfwSetWindowShouldClose(window, true);
glfwPostEmptyEvent();
}
void GLFWView::setWindowTitle(const std::string& title) {
glfwSetWindowTitle(window, (std::string { "Mapbox GL: " } + title).c_str());
}
namespace mbgl {
namespace platform {
#ifndef GL_ES_VERSION_2_0
void showDebugImage(std::string name, const char *data, size_t width, size_t height) {
glfwInit();
static GLFWwindow *debugWindow = nullptr;
if (!debugWindow) {
debugWindow = glfwCreateWindow(width, height, name.c_str(), nullptr, nullptr);
if (!debugWindow) {
glfwTerminate();
fprintf(stderr, "Failed to initialize window\n");
exit(1);
}
}
GLFWwindow *currentWindow = glfwGetCurrentContext();
glfwSetWindowSize(debugWindow, width, height);
glfwMakeContextCurrent(debugWindow);
int fbWidth, fbHeight;
glfwGetFramebufferSize(debugWindow, &fbWidth, &fbHeight);
float scale = static_cast<float>(fbWidth) / static_cast<float>(width);
{
gl::PreservePixelZoom pixelZoom;
gl::PreserveRasterPos rasterPos;
MBGL_CHECK_ERROR(glPixelZoom(scale, -scale));
MBGL_CHECK_ERROR(glRasterPos2f(-1.0f, 1.0f));
MBGL_CHECK_ERROR(glDrawPixels(width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, data));
}
glfwSwapBuffers(debugWindow);
glfwMakeContextCurrent(currentWindow);
}
void showColorDebugImage(std::string name, const char *data, size_t logicalWidth, size_t logicalHeight, size_t width, size_t height) {
glfwInit();
static GLFWwindow *debugWindow = nullptr;
if (!debugWindow) {
debugWindow = glfwCreateWindow(logicalWidth, logicalHeight, name.c_str(), nullptr, nullptr);
if (!debugWindow) {
glfwTerminate();
fprintf(stderr, "Failed to initialize window\n");
exit(1);
}
}
GLFWwindow *currentWindow = glfwGetCurrentContext();
glfwSetWindowSize(debugWindow, logicalWidth, logicalHeight);
glfwMakeContextCurrent(debugWindow);
int fbWidth, fbHeight;
glfwGetFramebufferSize(debugWindow, &fbWidth, &fbHeight);
float xScale = static_cast<float>(fbWidth) / static_cast<float>(width);
float yScale = static_cast<float>(fbHeight) / static_cast<float>(height);
{
gl::PreserveClearColor clearColor;
gl::PreserveBlend blend;
gl::PreserveBlendFunc blendFunc;
gl::PreservePixelZoom pixelZoom;
gl::PreserveRasterPos rasterPos;
MBGL_CHECK_ERROR(glClearColor(0.8, 0.8, 0.8, 1));
MBGL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT));
MBGL_CHECK_ERROR(glEnable(GL_BLEND));
MBGL_CHECK_ERROR(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
MBGL_CHECK_ERROR(glPixelZoom(xScale, -yScale));
MBGL_CHECK_ERROR(glRasterPos2f(-1.0f, 1.0f));
MBGL_CHECK_ERROR(glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, data));
}
glfwSwapBuffers(debugWindow);
glfwMakeContextCurrent(currentWindow);
}
#endif
} // namespace platform
} // namespace mbgl