Files
MapLibreParticleLab/include/mbgl/map/view.hpp
Mike Morris 2d1219fa51 Merge branch 'master' into libuv-0.10-headless-display
Conflicts:
	common/curl_request.cpp
	common/glfw_view.cpp
	common/glfw_view.hpp
	include/mbgl/platform/request.hpp
	ios/mapbox-gl-cocoa
	setup-libraries.sh
	src/map/map.cpp
	src/platform/request.cpp
	test/fixtures/fixture_request.cpp
2014-10-10 12:24:45 -04:00

61 lines
1.7 KiB
C++

#ifndef MBGL_MAP_VIEW
#define MBGL_MAP_VIEW
#include <mbgl/util/time.hpp>
namespace mbgl {
class Map;
enum MapChange : uint8_t {
MapChangeRegionWillChange = 0,
MapChangeRegionWillChangeAnimated = 1,
MapChangeRegionDidChange = 2,
MapChangeRegionDidChangeAnimated = 3,
MapChangeWillStartLoadingMap = 4,
MapChangeDidFinishLoadingMap = 5,
MapChangeDidFailLoadingMap = 6,
MapChangeWillStartRenderingMap = 7,
MapChangeDidFinishRenderingMap = 8,
MapChangeDidFinishRenderingMapFullyRendered = 9
};
class View {
public:
virtual void initialize(Map *map) {
this->map = map;
}
// Called from the render (=GL) thread. Signals that the context should
// swap the front and the back buffer.
virtual void swap() = 0;
// Called from the render thread. Makes the GL context active in the current
// thread. This is typically just called once at the beginning of the
// renderer setup since the render thread doesn't switch the contexts.
virtual void make_active() = 0;
// Called from the render thread. Makes the GL context inactive in the current
// thread. This is called once just before the rendering thread terminates.
virtual void make_inactive() = 0;
// Returns the base framebuffer object, if any, and 0 if using the system
// provided framebuffer.
virtual unsigned int root_fbo() {
return 0;
}
virtual void notify() = 0;
// Notifies a watcher of map x/y/scale/rotation changes.
// Must only be called from the same thread that caused the change.
// Must not be called from the render thread.
virtual void notify_map_change(MapChange change, timestamp delay = 0) = 0;
protected:
mbgl::Map *map = nullptr;
};
}
#endif