598 lines
29 KiB
C++
598 lines
29 KiB
C++
#include <mbgl/geometry/feature_index.hpp>
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#include <mbgl/gfx/context.hpp>
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#include <mbgl/gfx/cull_face_mode.hpp>
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#include <mbgl/gfx/renderable.hpp>
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#include <mbgl/gfx/renderer_backend.hpp>
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#include <mbgl/programs/fill_program.hpp>
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#include <mbgl/programs/programs.hpp>
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#include <mbgl/renderer/buckets/fill_bucket.hpp>
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#include <mbgl/renderer/image_manager.hpp>
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#include <mbgl/renderer/layers/render_fill_layer.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/renderer/render_source.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/renderer/tile_render_data.hpp>
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#include <mbgl/style/expression/image.hpp>
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#include <mbgl/style/layers/fill_layer_impl.hpp>
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#include <mbgl/tile/geometry_tile.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/util/convert.hpp>
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#include <mbgl/util/intersection_tests.hpp>
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#include <mbgl/util/logging.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/std.hpp>
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#if MLN_DRAWABLE_RENDERER
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#include <mbgl/gfx/drawable_atlases_tweaker.hpp>
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#include <mbgl/gfx/drawable_builder.hpp>
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#include <mbgl/renderer/layers/fill_layer_tweaker.hpp>
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#include <mbgl/renderer/layer_group.hpp>
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#include <mbgl/shaders/shader_program_base.hpp>
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#endif
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namespace mbgl {
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using namespace style;
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namespace {
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#if MLN_DRAWABLE_RENDERER
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constexpr auto FillShaderName = "FillShader";
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constexpr auto FillOutlineShaderName = "FillOutlineShader";
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constexpr auto FillPatternShaderName = "FillPatternShader";
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constexpr auto FillOutlinePatternShaderName = "FillOutlinePatternShader";
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constexpr auto IconTextureName = "u_image";
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#endif // MLN_DRAWABLE_RENDERER
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inline const FillLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
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assert(impl->getTypeInfo() == FillLayer::Impl::staticTypeInfo());
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return static_cast<const FillLayer::Impl&>(*impl);
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}
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} // namespace
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RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
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: RenderLayer(makeMutable<FillLayerProperties>(std::move(_impl))),
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unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
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RenderFillLayer::~RenderFillLayer() = default;
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void RenderFillLayer::transition(const TransitionParameters& parameters) {
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unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
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}
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void RenderFillLayer::evaluate(const PropertyEvaluationParameters& parameters) {
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auto properties = makeMutable<FillLayerProperties>(staticImmutableCast<FillLayer::Impl>(baseImpl),
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parameters.getCrossfadeParameters(),
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unevaluated.evaluate(parameters));
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auto& evaluated = properties->evaluated;
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if (unevaluated.get<style::FillOutlineColor>().isUndefined()) {
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evaluated.get<style::FillOutlineColor>() = evaluated.get<style::FillColor>();
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}
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passes = RenderPass::Translucent;
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if (!(!unevaluated.get<style::FillPattern>().isUndefined() ||
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evaluated.get<style::FillColor>().constantOr(Color()).a < 1.0f ||
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evaluated.get<style::FillOpacity>().constantOr(0) < 1.0f)) {
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// Supply both - evaluated based on opaquePassCutoff in render().
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passes |= RenderPass::Opaque;
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}
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properties->renderPasses = mbgl::underlying_type(passes);
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evaluatedProperties = std::move(properties);
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#if MLN_DRAWABLE_RENDERER
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if (layerGroup) {
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layerGroup->setLayerTweaker(std::make_shared<FillLayerTweaker>(evaluatedProperties));
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}
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#endif
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}
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bool RenderFillLayer::hasTransition() const {
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return unevaluated.hasTransition();
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}
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bool RenderFillLayer::hasCrossfade() const {
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return getCrossfade<FillLayerProperties>(evaluatedProperties).t != 1;
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}
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#if MLN_LEGACY_RENDERER
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void RenderFillLayer::render(PaintParameters& parameters) {
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assert(renderTiles);
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if (!parameters.shaders.getLegacyGroup().populate(fillProgram)) return;
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if (!parameters.shaders.getLegacyGroup().populate(fillPatternProgram)) return;
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if (!parameters.shaders.getLegacyGroup().populate(fillOutlineProgram)) return;
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if (!parameters.shaders.getLegacyGroup().populate(fillOutlinePatternProgram)) return;
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if (unevaluated.get<FillPattern>().isUndefined()) {
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parameters.renderTileClippingMasks(renderTiles);
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for (const RenderTile& tile : *renderTiles) {
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const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
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if (!renderData) {
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continue;
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}
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auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
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const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
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auto draw = [&](auto& programInstance,
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const auto& drawMode,
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const auto& depthMode,
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const auto& indexBuffer,
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const auto& segments,
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auto&& textureBindings) {
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const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
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const auto allUniformValues = programInstance.computeAllUniformValues(
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FillProgram::LayoutUniformValues{
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uniforms::matrix::Value(tile.translatedMatrix(
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evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(), parameters.state)),
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uniforms::world::Value(parameters.backend.getDefaultRenderable().getSize()),
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},
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paintPropertyBinders,
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evaluated,
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static_cast<float>(parameters.state.getZoom()));
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const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
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*bucket.vertexBuffer, paintPropertyBinders, evaluated);
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checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
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programInstance.draw(parameters.context,
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*parameters.renderPass,
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drawMode,
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depthMode,
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parameters.stencilModeForClipping(tile.id),
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parameters.colorModeForRenderPass(),
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gfx::CullFaceMode::disabled(),
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indexBuffer,
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segments,
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allUniformValues,
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allAttributeBindings,
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std::forward<decltype(textureBindings)>(textureBindings),
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getID());
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};
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auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f &&
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evaluated.get<FillOpacity>().constantOr(0) >= 1.0f &&
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parameters.currentLayer >= parameters.opaquePassCutoff)
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? RenderPass::Opaque
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: RenderPass::Translucent;
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if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) {
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draw(*fillProgram,
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gfx::Triangles(),
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parameters.depthModeForSublayer(1,
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parameters.pass == RenderPass::Opaque
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? gfx::DepthMaskType::ReadWrite
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: gfx::DepthMaskType::ReadOnly),
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*bucket.triangleIndexBuffer,
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bucket.triangleSegments,
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FillProgram::TextureBindings{});
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}
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if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) {
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draw(*fillOutlineProgram,
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gfx::Lines{2.0f},
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parameters.depthModeForSublayer(unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0,
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gfx::DepthMaskType::ReadOnly),
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*bucket.lineIndexBuffer,
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bucket.lineSegments,
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FillOutlineProgram::TextureBindings{});
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}
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}
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} else {
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if (parameters.pass != RenderPass::Translucent) {
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return;
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}
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parameters.renderTileClippingMasks(renderTiles);
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for (const RenderTile& tile : *renderTiles) {
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const LayerRenderData* renderData = getRenderDataForPass(tile, parameters.pass);
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if (!renderData) {
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continue;
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}
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auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
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const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
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const auto& crossfade = getCrossfade<FillLayerProperties>(renderData->layerProperties);
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const auto& fillPatternValue = evaluated.get<FillPattern>().constantOr(Faded<expression::Image>{"", ""});
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std::optional<ImagePosition> patternPosA = tile.getPattern(fillPatternValue.from.id());
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std::optional<ImagePosition> patternPosB = tile.getPattern(fillPatternValue.to.id());
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auto draw = [&](auto& programInstance,
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const auto& drawMode,
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const auto& depthMode,
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const auto& indexBuffer,
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const auto& segments,
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auto&& textureBindings) {
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const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
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paintPropertyBinders.setPatternParameters(patternPosA, patternPosB, crossfade);
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const auto allUniformValues = programInstance.computeAllUniformValues(
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FillPatternProgram::layoutUniformValues(
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tile.translatedMatrix(
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evaluated.get<FillTranslate>(), evaluated.get<FillTranslateAnchor>(), parameters.state),
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parameters.backend.getDefaultRenderable().getSize(),
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tile.getIconAtlasTexture()->getSize(),
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crossfade,
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tile.id,
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parameters.state,
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parameters.pixelRatio),
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paintPropertyBinders,
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evaluated,
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static_cast<float>(parameters.state.getZoom()));
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const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
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*bucket.vertexBuffer, paintPropertyBinders, evaluated);
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checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
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programInstance.draw(parameters.context,
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*parameters.renderPass,
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drawMode,
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depthMode,
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parameters.stencilModeForClipping(tile.id),
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parameters.colorModeForRenderPass(),
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gfx::CullFaceMode::disabled(),
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indexBuffer,
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segments,
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allUniformValues,
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allAttributeBindings,
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std::forward<decltype(textureBindings)>(textureBindings),
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getID());
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};
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if (bucket.triangleIndexBuffer) {
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draw(*fillPatternProgram,
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gfx::Triangles(),
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parameters.depthModeForSublayer(1, gfx::DepthMaskType::ReadWrite),
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*bucket.triangleIndexBuffer,
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bucket.triangleSegments,
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FillPatternProgram::TextureBindings{
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tile.getIconAtlasTextureBinding(gfx::TextureFilterType::Linear),
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});
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}
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if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
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draw(*fillOutlinePatternProgram,
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gfx::Lines{2.0f},
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parameters.depthModeForSublayer(2, gfx::DepthMaskType::ReadOnly),
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*bucket.lineIndexBuffer,
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bucket.lineSegments,
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FillOutlinePatternProgram::TextureBindings{
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tile.getIconAtlasTextureBinding(gfx::TextureFilterType::Linear),
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});
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}
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}
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}
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}
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#endif // MLN_LEGACY_RENDERER
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bool RenderFillLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry,
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const GeometryTileFeature& feature,
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const float,
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const TransformState& transformState,
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const float pixelsToTileUnits,
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const mat4&,
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const FeatureState&) const {
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const auto& evaluated = getEvaluated<FillLayerProperties>(evaluatedProperties);
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auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(queryGeometry,
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evaluated.get<style::FillTranslate>(),
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evaluated.get<style::FillTranslateAnchor>(),
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static_cast<float>(transformState.getBearing()),
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pixelsToTileUnits);
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return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry),
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feature.getGeometries());
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}
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#if MLN_DRAWABLE_RENDERER
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void RenderFillLayer::update(gfx::ShaderRegistry& shaders,
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gfx::Context& context,
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const TransformState& state,
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[[maybe_unused]] const RenderTree& renderTree,
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[[maybe_unused]] UniqueChangeRequestVec& changes) {
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std::unique_lock<std::mutex> guard(mutex);
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if (!renderTiles || renderTiles->empty()) {
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removeAllDrawables();
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return;
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}
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// Set up a layer group
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if (!layerGroup) {
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if (auto layerGroup_ = context.createTileLayerGroup(layerIndex, /*initialCapacity=*/64, getID())) {
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layerGroup_->setLayerTweaker(std::make_shared<FillLayerTweaker>(evaluatedProperties));
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setLayerGroup(std::move(layerGroup_), changes);
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}
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}
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auto* tileLayerGroup = static_cast<TileLayerGroup*>(layerGroup.get());
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if (!fillShaderGroup) {
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fillShaderGroup = shaders.getShaderGroup(std::string(FillShaderName));
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}
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if (!outlineShaderGroup) {
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outlineShaderGroup = shaders.getShaderGroup(std::string(FillOutlineShaderName));
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}
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if (!patternShaderGroup) {
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patternShaderGroup = shaders.getShaderGroup(std::string(FillPatternShaderName));
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}
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if (!outlinePatternShaderGroup) {
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outlinePatternShaderGroup = shaders.getShaderGroup(std::string(FillOutlinePatternShaderName));
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}
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if (!fillShaderGroup || !outlineShaderGroup || !patternShaderGroup || !outlinePatternShaderGroup) {
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removeAllDrawables();
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return;
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}
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std::unordered_set<OverscaledTileID> newTileIDs(renderTiles->size());
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std::transform(renderTiles->begin(),
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renderTiles->end(),
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std::inserter(newTileIDs, newTileIDs.begin()),
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[](const auto& renderTile) -> OverscaledTileID { return renderTile.get().getOverscaledTileID(); });
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std::unique_ptr<gfx::DrawableBuilder> fillBuilder;
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std::unique_ptr<gfx::DrawableBuilder> outlineBuilder;
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std::unique_ptr<gfx::DrawableBuilder> patternBuilder;
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std::unique_ptr<gfx::DrawableBuilder> outlinePatternBuilder;
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gfx::VertexAttributeArray fillVertexAttrs;
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gfx::VertexAttributeArray outlineVertexAttrs;
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gfx::VertexAttributeArray patternVertexAttrs;
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gfx::VertexAttributeArray patternOutlineVertexAttrs;
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const auto layerPrefix = getID() + "/";
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const auto renderPass = static_cast<RenderPass>(evaluatedProperties->renderPasses);
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const auto finish = [&](gfx::DrawableBuilder& builder,
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const OverscaledTileID& tileID,
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const FillInterpolateUBO& interpUBO,
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const FillDrawableTilePropsUBO& tileUBO) {
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builder.flush();
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for (auto& drawable : builder.clearDrawables()) {
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drawable->setTileID(tileID);
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auto& uniforms = drawable->mutableUniformBuffers();
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uniforms.createOrUpdate(FillLayerTweaker::FillInterpolateUBOName, &interpUBO, context);
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uniforms.createOrUpdate(FillLayerTweaker::FillTilePropsUBOName, &tileUBO, context);
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tileLayerGroup->addDrawable(renderPass, tileID, std::move(drawable));
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++stats.drawablesAdded;
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}
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};
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const auto commonInit = [&](gfx::DrawableBuilder& builder) {
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builder.setCullFaceMode(gfx::CullFaceMode::disabled());
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builder.setEnableStencil(true);
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};
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tileLayerGroup->observeDrawables([&](gfx::UniqueDrawable& drawable) {
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// If the render pass has changed or the tile has dropped out of the cover set, remove it.
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const auto tileID = drawable->getTileID();
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if (drawable->getRenderPass() != renderPass || (tileID && newTileIDs.find(*tileID) == newTileIDs.end())) {
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drawable.reset();
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++stats.drawablesRemoved;
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}
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});
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for (const RenderTile& tile : *renderTiles) {
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const auto& tileID = tile.getOverscaledTileID();
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const LayerRenderData* renderData = getRenderDataForPass(tile, renderPass);
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if (!renderData) {
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removeTile(renderPass, tileID);
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continue;
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}
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auto& bucket = static_cast<FillBucket&>(*renderData->bucket);
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const auto& binders = bucket.paintPropertyBinders.at(getID());
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const auto& evaluated = getEvaluated<FillLayerProperties>(renderData->layerProperties);
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const auto& crossfade = getCrossfade<FillLayerProperties>(renderData->layerProperties);
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const auto& fillPatternValue = evaluated.get<FillPattern>().constantOr(Faded<expression::Image>{"", ""});
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const auto patternPosA = tile.getPattern(fillPatternValue.from.id());
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const auto patternPosB = tile.getPattern(fillPatternValue.to.id());
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binders.setPatternParameters(patternPosA, patternPosB, crossfade);
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const auto zoom = static_cast<float>(state.getZoom());
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const FillInterpolateUBO interpolateUBO = {
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/* .color_t = */ std::get<0>(binders.get<FillColor>()->interpolationFactor(zoom)),
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/* .opacity_t = */ std::get<0>(binders.get<FillOpacity>()->interpolationFactor(zoom)),
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/* .outline_color_t = */ std::get<0>(binders.get<FillOutlineColor>()->interpolationFactor(zoom)),
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/* .pattern_from_t = */ std::get<0>(binders.get<FillPattern>()->interpolationFactor(zoom)),
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/* .pattern_to_t = */ std::get<0>(binders.get<FillPattern>()->interpolationFactor(zoom)),
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/* .fade = */ crossfade.t,
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/* .padding = */ 0,
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0};
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// TODO: only update if properties re-evaluated?
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const FillDrawableTilePropsUBO tileProps = {
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/* pattern_from = */ patternPosA ? util::cast<float>(patternPosA->tlbr()) : std::array<float, 4>{0},
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/* pattern_to = */ patternPosB ? util::cast<float>(patternPosB->tlbr()) : std::array<float, 4>{0},
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};
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// If we already have drawables for this tile, update them.
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if (tileLayerGroup->getDrawableCount(renderPass, tileID) > 0) {
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// TODO: Share buffers
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tileLayerGroup->observeDrawables(renderPass, tileID, [&](gfx::Drawable& drawable) {
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drawable.mutableUniformBuffers().createOrUpdate(
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FillLayerTweaker::FillInterpolateUBOName, &interpolateUBO, context);
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drawable.mutableUniformBuffers().createOrUpdate(
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FillLayerTweaker::FillTilePropsUBOName, &tileProps, context);
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});
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continue;
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}
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std::vector<std::array<int16_t, 2>> rawVerts;
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const auto buildVertices = [&]() {
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const auto& verts = bucket.vertices.vector();
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if (rawVerts.size() < verts.size()) {
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rawVerts.resize(verts.size());
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std::transform(verts.begin(), verts.end(), rawVerts.begin(), [](const auto& x) { return x.a1; });
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}
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};
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fillVertexAttrs.clear();
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outlineVertexAttrs.clear();
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gfx::DrawableTweakerPtr tweaker;
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if (fillBuilder) {
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fillBuilder->clearTweakers();
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}
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if (outlineBuilder) {
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outlineBuilder->clearTweakers();
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}
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// `Fill*Program` all use `style::FillPaintProperties`
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const auto fillUniformProps =
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fillVertexAttrs.readDataDrivenPaintProperties<FillColor, FillOpacity, FillOutlineColor, FillPattern>(
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binders, evaluated);
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const auto outlineUniformProps =
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outlineVertexAttrs.readDataDrivenPaintProperties<FillColor, FillOpacity, FillOutlineColor, FillPattern>(
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binders, evaluated);
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if (unevaluated.get<FillPattern>().isUndefined()) {
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// Fill will occur in opaque or translucent pass based on `opaquePassCutoff`.
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|
// Outline always occurs in translucent pass, defaults to fill color
|
|
const auto doOutline = evaluated.get<FillAntialias>();
|
|
|
|
const auto fillShader = std::static_pointer_cast<gfx::ShaderProgramBase>(
|
|
fillShaderGroup->getOrCreateShader(context, fillUniformProps));
|
|
const auto outlineShader = doOutline
|
|
? std::static_pointer_cast<gfx::ShaderProgramBase>(
|
|
outlineShaderGroup->getOrCreateShader(context, outlineUniformProps))
|
|
: nullptr;
|
|
|
|
if (!fillBuilder && fillShader) {
|
|
if (auto builder = context.createDrawableBuilder(layerPrefix + "fill")) {
|
|
commonInit(*builder);
|
|
builder->setDepthType((renderPass == RenderPass::Opaque) ? gfx::DepthMaskType::ReadWrite
|
|
: gfx::DepthMaskType::ReadOnly);
|
|
builder->setColorMode(renderPass == RenderPass::Translucent ? gfx::ColorMode::alphaBlended()
|
|
: gfx::ColorMode::unblended());
|
|
builder->setSubLayerIndex(0);
|
|
builder->setRenderPass(renderPass);
|
|
fillBuilder = std::move(builder);
|
|
}
|
|
}
|
|
if (doOutline && !outlineBuilder && outlineShader) {
|
|
if (auto builder = context.createDrawableBuilder(layerPrefix + "fill-outline")) {
|
|
commonInit(*builder);
|
|
builder->setLineWidth(2.0f);
|
|
builder->setDepthType(gfx::DepthMaskType::ReadOnly);
|
|
builder->setColorMode(gfx::ColorMode::alphaBlended());
|
|
builder->setSubLayerIndex(unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0);
|
|
builder->setRenderPass(RenderPass::Translucent);
|
|
outlineBuilder = std::move(builder);
|
|
}
|
|
}
|
|
|
|
if (fillBuilder) {
|
|
buildVertices();
|
|
fillBuilder->setShader(fillShader);
|
|
fillBuilder->setVertexAttributes(fillVertexAttrs);
|
|
fillBuilder->addVertices(rawVerts, 0, rawVerts.size());
|
|
fillBuilder->setSegments(gfx::Triangles(),
|
|
bucket.triangles.vector(),
|
|
bucket.triangleSegments.data(),
|
|
bucket.triangleSegments.size());
|
|
finish(*fillBuilder, tileID, interpolateUBO, tileProps);
|
|
}
|
|
if (outlineBuilder) {
|
|
buildVertices();
|
|
outlineBuilder->setShader(outlineShader);
|
|
outlineBuilder->setVertexAttributes(outlineVertexAttrs);
|
|
outlineBuilder->addVertices(rawVerts, 0, rawVerts.size());
|
|
outlineBuilder->setSegments(
|
|
gfx::Lines(2), bucket.lines.vector(), bucket.lineSegments.data(), bucket.lineSegments.size());
|
|
finish(*outlineBuilder, tileID, interpolateUBO, tileProps);
|
|
}
|
|
} else { // FillPattern is defined
|
|
if ((renderPass & RenderPass::Translucent) == 0) {
|
|
continue;
|
|
}
|
|
|
|
// Outline does not default to fill in the pattern case
|
|
const auto doOutline = evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined();
|
|
|
|
const auto fillShader = std::static_pointer_cast<gfx::ShaderProgramBase>(
|
|
patternShaderGroup->getOrCreateShader(context, fillUniformProps));
|
|
const auto outlineShader = doOutline ? std::static_pointer_cast<gfx::ShaderProgramBase>(
|
|
outlinePatternShaderGroup->getOrCreateShader(
|
|
context, outlineUniformProps))
|
|
: nullptr;
|
|
|
|
if (!patternBuilder) {
|
|
if (auto builder = context.createDrawableBuilder(layerPrefix + "fill-pattern")) {
|
|
commonInit(*builder);
|
|
builder->setDepthType(gfx::DepthMaskType::ReadWrite);
|
|
builder->setColorMode(gfx::ColorMode::alphaBlended());
|
|
builder->setSubLayerIndex(1);
|
|
builder->setRenderPass(RenderPass::Translucent);
|
|
if (tweaker) {
|
|
builder->addTweaker(tweaker);
|
|
}
|
|
patternBuilder = std::move(builder);
|
|
}
|
|
}
|
|
if (doOutline && !outlinePatternBuilder) {
|
|
if (auto builder = context.createDrawableBuilder(layerPrefix + "fill-outline-pattern")) {
|
|
commonInit(*builder);
|
|
builder->setLineWidth(2.0f);
|
|
builder->setDepthType(gfx::DepthMaskType::ReadOnly);
|
|
builder->setColorMode(gfx::ColorMode::alphaBlended());
|
|
builder->setSubLayerIndex(2);
|
|
builder->setRenderPass(RenderPass::Translucent);
|
|
if (tweaker) {
|
|
builder->addTweaker(tweaker);
|
|
}
|
|
outlinePatternBuilder = std::move(builder);
|
|
}
|
|
}
|
|
|
|
if ((patternBuilder || outlineBuilder) && !tweaker) {
|
|
if (const auto& atlases = tile.getAtlasTextures()) {
|
|
tweaker = std::make_shared<gfx::DrawableAtlasesTweaker>(atlases,
|
|
/*glyphName=*/std::string(),
|
|
std::string(IconTextureName),
|
|
/*isText=*/false);
|
|
if (patternBuilder) {
|
|
patternBuilder->addTweaker(tweaker);
|
|
}
|
|
if (outlineBuilder) {
|
|
outlineBuilder->addTweaker(tweaker);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (patternBuilder) {
|
|
buildVertices();
|
|
patternBuilder->setShader(fillShader);
|
|
patternBuilder->setRenderPass(renderPass);
|
|
patternBuilder->setVertexAttributes(fillVertexAttrs);
|
|
patternBuilder->addVertices(rawVerts, 0, rawVerts.size());
|
|
patternBuilder->setSegments(gfx::Triangles(),
|
|
bucket.triangles.vector(),
|
|
bucket.triangleSegments.data(),
|
|
bucket.triangleSegments.size());
|
|
|
|
finish(*patternBuilder, tileID, interpolateUBO, tileProps);
|
|
}
|
|
if (outlinePatternBuilder) {
|
|
buildVertices();
|
|
outlinePatternBuilder->setShader(outlineShader);
|
|
outlinePatternBuilder->setRenderPass(renderPass);
|
|
outlinePatternBuilder->setVertexAttributes(outlineVertexAttrs);
|
|
outlinePatternBuilder->addVertices(rawVerts, 0, rawVerts.size());
|
|
outlinePatternBuilder->setSegments(
|
|
gfx::Lines(2), bucket.lines.vector(), bucket.lineSegments.data(), bucket.lineSegments.size());
|
|
|
|
finish(*outlinePatternBuilder, tileID, interpolateUBO, tileProps);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
} // namespace mbgl
|