12 lines
224 B
GLSL
12 lines
224 B
GLSL
layout (std140) uniform BackgroundLayerUBO {
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highp vec4 u_color;
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highp vec4 u_opacity_pad3;
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};
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void main() {
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fragColor = u_color * u_opacity_pad3.x;
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#ifdef OVERDRAW_INSPECTOR
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fragColor = vec4(1.0);
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#endif
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}
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