Files
MapLibreParticleLab/shaders/drawable.background.fragment.glsl
2023-08-31 15:36:19 +02:00

12 lines
224 B
GLSL

layout (std140) uniform BackgroundLayerUBO {
highp vec4 u_color;
highp vec4 u_opacity_pad3;
};
void main() {
fragColor = u_color * u_opacity_pad3.x;
#ifdef OVERDRAW_INSPECTOR
fragColor = vec4(1.0);
#endif
}