Files
MapLibreParticleLab/src/mbgl/gl/fence.cpp
mwilsnd 8b2c748341 OpenGL: Monotonic UBO allocator (#1911)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
2023-12-12 12:39:34 -05:00

33 lines
543 B
C++

#include <mbgl/gl/fence.hpp>
#include <mbgl/gl/defines.hpp>
#include <cassert>
namespace mbgl {
namespace gl {
using namespace platform;
Fence::Fence() {}
Fence::~Fence() {
if (fence) {
glDeleteSync(fence);
}
}
void Fence::insert() noexcept {
assert(!fence);
fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
bool Fence::isSignaled() const noexcept {
if (!fence) {
return false;
}
return glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, 0);
}
} // namespace gl
} // namespace mbgl