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MapLibreParticleLab/include/mbgl/gl/drawable_gl.hpp
Alex Cristici 7387bb8c02 Vertex attribute by index instead of map (#2116)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-02-16 18:29:53 +00:00

73 lines
1.6 KiB
C++

#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/vertex_attribute_gl.hpp>
#include <mbgl/programs/segment.hpp>
#include <memory>
namespace mbgl {
template <class AttributeList>
class Segment;
class PaintParameters;
namespace gfx {
class IndexBuffer;
class UploadPass;
class VertexBufferResource;
using UniqueVertexBufferResource = std::unique_ptr<VertexBufferResource>;
} // namespace gfx
namespace gl {
class Texture2D;
class VertexArray;
class DrawableGL : public gfx::Drawable {
public:
DrawableGL(std::string name);
~DrawableGL() override;
void draw(PaintParameters&) const override;
struct DrawSegmentGL;
void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment> segments) override;
void setVertices(std::vector<uint8_t>&&, std::size_t, gfx::AttributeDataType) override;
const gfx::UniformBufferArray& getUniformBuffers() const override;
gfx::UniformBufferArray& mutableUniformBuffers() override;
void setVertexAttrId(const size_t id);
void upload(gfx::UploadPass&);
protected:
class Impl;
const std::unique_ptr<Impl> impl;
// For testing only.
DrawableGL(std::unique_ptr<Impl>);
private:
gfx::ColorMode makeColorMode(PaintParameters&) const;
gfx::StencilMode makeStencilMode(PaintParameters&) const;
void uploadTextures() const;
void bindUniformBuffers() const;
void unbindUniformBuffers() const;
void bindTextures() const;
void unbindTextures() const;
};
} // namespace gl
} // namespace mbgl