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8ab7771cd6986568cb7b70600b26de2ecfe5da85
MapLibreParticleLab/include/mbgl/renderer
History
Stefan Karschti c6bcb76818 Add wide vector shader option to Custom Drawable Layer (#2183)
2024-04-15 19:37:26 +02:00
..
change_request.hpp
Issue/1648 (#1668)
2023-09-21 15:52:33 +00:00
layer_group.hpp
Metal layer depth range support (#2013)
2024-01-16 09:31:44 -05:00
layer_tweaker.hpp
Add wide vector shader option to Custom Drawable Layer (#2183)
2024-04-15 19:37:26 +02:00
query.hpp
Use std::optional instead of mbgl::optional (#911)
2023-03-17 13:51:59 +02:00
render_target.hpp
Don't use std::function in the renderer hot paths (#1883)
2023-11-27 10:36:03 -05:00
renderer_frontend.hpp
Fix some inconsistencies and typos in docs and comments (#1773)
2023-10-17 23:41:01 +02:00
renderer_observer.hpp
[pre-commit.ci] pre-commit autoupdate (#2192)
2024-03-13 12:39:57 +01:00
renderer_state.hpp
Add clang-format (#1086)
2023-05-01 16:57:37 +02:00
renderer.hpp
Drawable Renderer (#1570), Drawable per tile
2023-08-31 15:36:19 +02:00
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