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MapLibreParticleLab/src/mbgl/programs/fill_program.hpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

104 lines
4.4 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
#include <string>
namespace mbgl {
class ImagePosition;
class UnwrappedTileID;
class TransformState;
template <class>
class Faded;
using FillLayoutAttributes = PositionOnlyLayoutAttributes;
using FillUniforms = TypeList<uniforms::matrix, uniforms::world>;
using FillPatternUniforms = TypeList<uniforms::matrix,
uniforms::world,
uniforms::texsize,
uniforms::scale,
uniforms::fade,
uniforms::pixel_coord_upper,
uniforms::pixel_coord_lower>;
class FillProgram final : public Program<FillProgram,
shaders::BuiltIn::FillProgram,
gfx::PrimitiveType::Triangle,
FillLayoutAttributes,
FillUniforms,
TypeList<>,
style::FillPaintProperties> {
public:
static constexpr std::string_view Name{"FillProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p) { return LayoutVertex{{{p.x, p.y}}}; }
};
class FillPatternProgram final : public Program<FillPatternProgram,
shaders::BuiltIn::FillPatternProgram,
gfx::PrimitiveType::Triangle,
FillLayoutAttributes,
FillPatternUniforms,
TypeList<textures::image>,
style::FillPaintProperties> {
public:
static constexpr std::string_view Name{"FillPatternProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
static LayoutUniformValues layoutUniformValues(mat4 matrix,
Size framebufferSize,
Size atlasSize,
const CrossfadeParameters& crossfade,
const UnwrappedTileID&,
const TransformState&,
float pixelRatio);
};
class FillOutlineProgram final : public Program<FillOutlineProgram,
shaders::BuiltIn::FillOutlineProgram,
gfx::PrimitiveType::Line,
FillLayoutAttributes,
FillUniforms,
TypeList<>,
style::FillPaintProperties> {
public:
static constexpr std::string_view Name{"FillOutlineProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
};
class FillOutlinePatternProgram final : public Program<FillOutlinePatternProgram,
shaders::BuiltIn::FillOutlinePatternProgram,
gfx::PrimitiveType::Line,
FillLayoutAttributes,
FillPatternUniforms,
TypeList<textures::image>,
style::FillPaintProperties> {
public:
static constexpr std::string_view Name{"FillOutlinePatternProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
};
using FillLayoutVertex = FillProgram::LayoutVertex;
using FillAttributes = FillProgram::AttributeList;
} // namespace mbgl