104 lines
4.4 KiB
C++
104 lines
4.4 KiB
C++
#pragma once
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/programs/textures.hpp>
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#include <mbgl/util/geometry.hpp>
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#include <mbgl/util/mat4.hpp>
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#include <mbgl/util/size.hpp>
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#include <mbgl/style/layers/fill_layer_properties.hpp>
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#include <string>
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namespace mbgl {
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class ImagePosition;
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class UnwrappedTileID;
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class TransformState;
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template <class>
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class Faded;
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using FillLayoutAttributes = PositionOnlyLayoutAttributes;
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using FillUniforms = TypeList<uniforms::matrix, uniforms::world>;
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using FillPatternUniforms = TypeList<uniforms::matrix,
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uniforms::world,
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uniforms::texsize,
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uniforms::scale,
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uniforms::fade,
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uniforms::pixel_coord_upper,
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uniforms::pixel_coord_lower>;
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class FillProgram final : public Program<FillProgram,
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shaders::BuiltIn::FillProgram,
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gfx::PrimitiveType::Triangle,
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FillLayoutAttributes,
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FillUniforms,
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TypeList<>,
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style::FillPaintProperties> {
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public:
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static constexpr std::string_view Name{"FillProgram"};
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const std::string_view typeName() const noexcept override { return Name; }
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using Program::Program;
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static LayoutVertex layoutVertex(Point<int16_t> p) { return LayoutVertex{{{p.x, p.y}}}; }
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};
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class FillPatternProgram final : public Program<FillPatternProgram,
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shaders::BuiltIn::FillPatternProgram,
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gfx::PrimitiveType::Triangle,
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FillLayoutAttributes,
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FillPatternUniforms,
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TypeList<textures::image>,
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style::FillPaintProperties> {
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public:
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static constexpr std::string_view Name{"FillPatternProgram"};
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const std::string_view typeName() const noexcept override { return Name; }
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using Program::Program;
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static LayoutUniformValues layoutUniformValues(mat4 matrix,
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Size framebufferSize,
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Size atlasSize,
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const CrossfadeParameters& crossfade,
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const UnwrappedTileID&,
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const TransformState&,
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float pixelRatio);
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};
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class FillOutlineProgram final : public Program<FillOutlineProgram,
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shaders::BuiltIn::FillOutlineProgram,
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gfx::PrimitiveType::Line,
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FillLayoutAttributes,
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FillUniforms,
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TypeList<>,
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style::FillPaintProperties> {
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public:
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static constexpr std::string_view Name{"FillOutlineProgram"};
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const std::string_view typeName() const noexcept override { return Name; }
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using Program::Program;
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};
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class FillOutlinePatternProgram final : public Program<FillOutlinePatternProgram,
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shaders::BuiltIn::FillOutlinePatternProgram,
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gfx::PrimitiveType::Line,
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FillLayoutAttributes,
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FillPatternUniforms,
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TypeList<textures::image>,
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style::FillPaintProperties> {
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public:
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static constexpr std::string_view Name{"FillOutlinePatternProgram"};
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const std::string_view typeName() const noexcept override { return Name; }
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using Program::Program;
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};
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using FillLayoutVertex = FillProgram::LayoutVertex;
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using FillAttributes = FillProgram::AttributeList;
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} // namespace mbgl
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