Files
MapLibreParticleLab/src/mbgl/sprite/sprite_parser.hpp
John Firebaugh 16de579d7c [core] Rationalize error handling for resource loading
* Standardize on std::exception_ptr as the error representation
  (fixes #2854).
* Don't format textual strings at the error source; pass on the
  constituent data via observer method parameters instead.
* Use the null object pattern to simplify observer notification code.
* Further refactoring for ResourceLoading tests.
2015-12-23 12:50:42 -08:00

42 lines
1.1 KiB
C++

#ifndef MBGL_SPRITE_PARSER
#define MBGL_SPRITE_PARSER
#include <mapbox/variant.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/geo.hpp>
#include <string>
#include <memory>
#include <map>
namespace mbgl {
class SpriteImage;
using SpriteImagePtr = std::shared_ptr<const SpriteImage>;
// Extracts an individual image from a spritesheet from the given location.
SpriteImagePtr createSpriteImage(const PremultipliedImage&,
uint16_t srcX,
uint16_t srcY,
uint16_t srcWidth,
uint16_t srcHeight,
double ratio,
bool sdf);
using Sprites = std::map<std::string, SpriteImagePtr>;
using SpriteParseResult = mapbox::util::variant<
Sprites, // success
std::exception_ptr>; // error
// Parses an image and an associated JSON file and returns the sprite objects.
SpriteParseResult parseSprite(const std::string& image, const std::string& json);
} // namespace mbgl
#endif