171 lines
4.5 KiB
C++
171 lines
4.5 KiB
C++
#include <mbgl/actor/mailbox.hpp>
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#include <mbgl/actor/message.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <mbgl/util/instrumentation.hpp>
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#include <mbgl/util/scoped.hpp>
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#include <cassert>
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namespace mbgl {
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Mailbox::Mailbox() = default;
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Mailbox::Mailbox(Scheduler& scheduler_)
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: weakScheduler(scheduler_.makeWeakPtr()) {}
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Mailbox::Mailbox(const TaggedScheduler& scheduler_)
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: schedulerTag(scheduler_.tag),
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weakScheduler(scheduler_.get()->makeWeakPtr()) {}
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void Mailbox::open(const TaggedScheduler& scheduler_) {
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assert(!weakScheduler);
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schedulerTag = scheduler_.tag;
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open(*scheduler_.get());
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}
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void Mailbox::open(Scheduler& scheduler_) {
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assert(!weakScheduler);
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// As with close(), block until neither receive() nor push() are in
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// progress, and acquire the two mutexes in the same order.
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std::lock_guard<std::recursive_mutex> receivingLock(receivingMutex);
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std::lock_guard<std::mutex> pushingLock(pushingMutex);
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if (closed) {
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return;
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}
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weakScheduler = scheduler_.makeWeakPtr();
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if (!queue.empty()) {
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scheduleToRecieve();
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}
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}
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void Mailbox::close() {
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abandon();
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// Block until neither receive() nor push() are in progress. Two mutexes are
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// used because receive() must not block send(). Of the two, the receiving
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// mutex must be acquired first, because that is the order that an actor
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// will obtain them when it self-sends a message, and consistent lock
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// acquisition order prevents deadlocks. The receiving mutex is recursive to
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// allow a mailbox (and thus the actor) to close itself.
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std::lock_guard<std::recursive_mutex> receivingLock(receivingMutex);
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std::lock_guard<std::mutex> pushingLock(pushingMutex);
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closed = true;
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weakScheduler = {};
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}
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void Mailbox::abandon() {
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auto idleValue = State::Idle;
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while (!state.compare_exchange_strong(idleValue, State::Abandoned)) {
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if (state == State::Abandoned) {
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break;
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}
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}
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}
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bool Mailbox::isOpen() const {
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return !closed && weakScheduler;
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}
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void Mailbox::push(std::unique_ptr<Message> message) {
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MLN_TRACE_FUNC();
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auto idleState = State::Idle;
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while (!state.compare_exchange_strong(idleState, State::Processing)) {
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if (state == State::Abandoned) {
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return;
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}
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}
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Scoped activityFlag{[this]() {
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if (state == State::Processing) {
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state = State::Idle;
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}
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}};
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{
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MLN_TRACE_ZONE(push lock);
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std::lock_guard<std::mutex> pushingLock(pushingMutex);
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if (closed) {
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state = State::Abandoned;
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return;
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}
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bool wasEmpty = false;
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{
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MLN_TRACE_ZONE(queue lock);
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std::lock_guard<std::mutex> queueLock(queueMutex);
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wasEmpty = queue.empty();
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queue.push(std::move(message));
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}
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if (wasEmpty) {
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MLN_TRACE_ZONE(schedule);
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scheduleToRecieve(schedulerTag);
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}
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}
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}
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void Mailbox::receive() {
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auto idleState = State::Idle;
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while (!state.compare_exchange_strong(idleState, State::Processing)) {
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if (state == State::Abandoned) {
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return;
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}
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}
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Scoped activityFlag{[this]() {
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if (state == State::Processing) {
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state = State::Idle;
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}
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}};
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std::lock_guard<std::recursive_mutex> receivingLock(receivingMutex);
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if (closed) {
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state = State::Abandoned;
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return;
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}
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std::unique_ptr<Message> message;
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bool wasEmpty = false;
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{
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std::lock_guard<std::mutex> queueLock(queueMutex);
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assert(!queue.empty());
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message = std::move(queue.front());
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queue.pop();
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wasEmpty = queue.empty();
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}
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(*message)();
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// If there are more messages in the queue and the scheduler
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// is still active, create a new task to handle the next one
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if (!wasEmpty) {
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scheduleToRecieve();
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}
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}
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void Mailbox::scheduleToRecieve(const std::optional<util::SimpleIdentity>& tag) {
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if (auto guard = weakScheduler.lock(); weakScheduler) {
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std::weak_ptr<Mailbox> mailbox = shared_from_this();
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auto setToRecieve = [mbox = std::move(mailbox)]() {
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if (auto locked = mbox.lock()) {
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locked->receive();
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}
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};
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if (tag) {
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weakScheduler->schedule(*tag, std::move(setToRecieve));
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} else {
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weakScheduler->schedule(std::move(setToRecieve));
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}
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}
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}
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} // namespace mbgl
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