Files
MapLibreParticleLab/src/mbgl/gl/offscreen_texture.cpp

81 lines
2.5 KiB
C++

#include <mbgl/gl/offscreen_texture.hpp>
#include <mbgl/gl/renderable_resource.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/framebuffer.hpp>
namespace mbgl {
namespace gl {
class OffscreenTextureResource final : public gl::RenderableResource {
public:
OffscreenTextureResource(gl::Context& context_, const Size size_, const gfx::TextureChannelDataType type_)
: context(context_),
size(size_),
type(type_) {
assert(!size.isEmpty());
texture = context.createTexture2D();
texture->setSize(size);
texture->setFormat(gfx::TexturePixelType::RGBA, type);
texture->setSamplerConfiguration({.filter = gfx::TextureFilterType::Linear,
.wrapU = gfx::TextureWrapType::Clamp,
.wrapV = gfx::TextureWrapType::Clamp});
}
~OffscreenTextureResource() noexcept override = default;
void bind() override {
if (!framebuffer) {
assert(texture);
texture->create();
framebuffer = context.createFramebuffer(*texture);
} else {
context.bindFramebuffer = framebuffer->framebuffer;
}
context.activeTextureUnit = 0;
context.scissorTest = false;
context.viewport = {.x = 0, .y = 0, .size = size};
}
PremultipliedImage readStillImage() {
assert(framebuffer);
context.bindFramebuffer = framebuffer->framebuffer;
return context.readFramebuffer<PremultipliedImage>(size);
}
gfx::Texture2DPtr& getTexture() {
assert(texture);
return texture;
}
private:
gl::Context& context;
const Size size;
gfx::Texture2DPtr texture;
const gfx::TextureChannelDataType type;
std::optional<gl::Framebuffer> framebuffer;
};
OffscreenTexture::OffscreenTexture(gl::Context& context, const Size size_, const gfx::TextureChannelDataType type)
: gfx::OffscreenTexture(size, std::make_unique<OffscreenTextureResource>(context, size_, type)) {}
bool OffscreenTexture::isRenderable() {
try {
getResource<OffscreenTextureResource>().bind();
return true;
} catch (const std::runtime_error&) {
return false;
}
}
PremultipliedImage OffscreenTexture::readStillImage() {
return getResource<OffscreenTextureResource>().readStillImage();
}
const gfx::Texture2DPtr& OffscreenTexture::getTexture() {
return getResource<OffscreenTextureResource>().getTexture();
}
} // namespace gl
} // namespace mbgl