Files
MapLibreParticleLab/src/mbgl/programs/fill_program.cpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

39 lines
2.2 KiB
C++

#include <mbgl/programs/fill_program.hpp>
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/map/transform_state.hpp>
namespace mbgl {
using namespace style;
static_assert(sizeof(FillLayoutVertex) == 4, "expected FillLayoutVertex size");
FillPatternProgram::LayoutUniformValues FillPatternProgram::layoutUniformValues(mat4 matrix,
Size framebufferSize,
Size atlasSize,
const CrossfadeParameters& crossfade,
const UnwrappedTileID& tileID,
const TransformState& state,
const float pixelRatio) {
const auto tileRatio = 1 / tileID.pixelsToTileUnits(1, state.getIntegerZoom());
int32_t tileSizeAtNearestZoom = static_cast<int32_t>(util::tileSize_D *
state.zoomScale(state.getIntegerZoom() - tileID.canonical.z));
int32_t pixelX = static_cast<int32_t>(tileSizeAtNearestZoom *
(tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z)));
int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
return {uniforms::matrix::Value(matrix),
uniforms::world::Value(framebufferSize),
uniforms::texsize::Value(atlasSize),
uniforms::scale::Value({{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}}),
uniforms::fade::Value(crossfade.t),
uniforms::pixel_coord_upper::Value(
std::array<float, 2>{{static_cast<float>(pixelX >> 16), static_cast<float>(pixelY >> 16)}}),
uniforms::pixel_coord_lower::Value(
std::array<float, 2>{{static_cast<float>(pixelX & 0xFFFF), static_cast<float>(pixelY & 0xFFFF)}})};
}
} // namespace mbgl