30 lines
796 B
C++
30 lines
796 B
C++
#include <mbgl/renderer/render_custom_layer.hpp>
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#include <mbgl/style/layers/custom_layer_impl.hpp>
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#include <mbgl/renderer/bucket.hpp>
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namespace mbgl {
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RenderCustomLayer::RenderCustomLayer(const style::CustomLayer::Impl& _impl)
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: RenderLayer(style::LayerType::Custom, _impl),
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impl(&_impl) {
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}
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std::unique_ptr<RenderLayer> RenderCustomLayer::clone() const {
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return std::make_unique<RenderCustomLayer>(*this);
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}
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void RenderCustomLayer::evaluate(const PropertyEvaluationParameters&) {
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passes = RenderPass::Translucent;
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}
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bool RenderCustomLayer::hasTransition() const {
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return false;
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}
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std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
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assert(false);
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return nullptr;
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}
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}
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