Files
MapLibreParticleLab/platform/android/src/run_loop.cpp

283 lines
6.8 KiB
C++

#include "run_loop_impl.hpp"
#include <mbgl/util/platform.hpp>
#include <mbgl/util/thread_local.hpp>
#include <mbgl/util/thread.hpp>
#include <mbgl/util/timer.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/util/event.hpp>
#include <android/looper.h>
#include <algorithm>
#include <cassert>
#include <functional>
#include <memory>
#include <stdexcept>
#include <vector>
#include <fcntl.h>
#include <unistd.h>
#include <mbgl/util/logging.hpp>
#define PIPE_OUT 0
#define PIPE_IN 1
namespace {
using namespace mbgl::util;
int looperCallbackNew(int fd, int, void* data) {
int buffer[1];
while (read(fd, buffer, sizeof(buffer)) > 0) {}
auto runLoopImpl = reinterpret_cast<RunLoop::Impl*>(data);
runLoopImpl->coalesce.clear();
ALooper_wake(runLoopImpl->loop);
return 1;
}
int looperCallbackDefault(int fd, int, void* data) {
int buffer[1];
while (read(fd, buffer, sizeof(buffer)) > 0) {}
auto runLoopImpl = reinterpret_cast<RunLoop::Impl*>(data);
runLoopImpl->coalesce.clear();
runLoopImpl->runLoop->runOnce();
if (!runLoopImpl->running) {
ALooper_wake(runLoopImpl->loop);
}
return 1;
}
int looperCallbackReadEvent(int fd, int, void* data) {
auto runLoopImpl = reinterpret_cast<RunLoop::Impl*>(data);
auto it = runLoopImpl->readPoll.find(fd);
if (it != runLoopImpl->readPoll.end()) {
assert(it->second);
it->second(fd, RunLoop::Event::Read);
}
return 1;
}
} // namespace
namespace mbgl {
namespace util {
// This is needed only for the RunLoop living on the main thread because of
// how we implement timers. We sleep on `ALooper_pollAll` until the next
// timeout, but on the main thread `ALooper_pollAll` is called by the activity
// automatically, thus we cannot set the timeout. Instead we wake the loop
// with an external file descriptor event coming from this thread.
//
// Usually an actor should not carry pointers to other threads, but in
// this case the RunLoop itself owns the Alarm and calling wake() is the most
// efficient way of waking up the RunLoop and it is also thread-safe.
class Alarm {
public:
Alarm(ActorRef<Alarm>, RunLoop::Impl* loop_) : loop(loop_) {}
void set(const Milliseconds& timeout) {
alarm.start(timeout, mbgl::Duration::zero(), [this]() { loop->wake(); });
}
private:
Timer alarm;
RunLoop::Impl* loop;
};
RunLoop::Impl::Impl(RunLoop* runLoop_, RunLoop::Type type) : runLoop(runLoop_) {
loop = ALooper_prepare(0);
assert(loop);
ALooper_acquire(loop);
if (pipe(fds)) {
throw std::runtime_error("Failed to create pipe.");
}
if (fcntl(fds[PIPE_OUT], F_SETFL, O_NONBLOCK)) {
throw std::runtime_error("Failed to set pipe read end non-blocking.");
}
int ret = 0;
switch (type) {
case Type::New:
ret = ALooper_addFd(loop, fds[PIPE_OUT], ALOOPER_POLL_CALLBACK,
ALOOPER_EVENT_INPUT, looperCallbackNew, this);
break;
case Type::Default:
ret = ALooper_addFd(loop, fds[PIPE_OUT], ALOOPER_POLL_CALLBACK,
ALOOPER_EVENT_INPUT, looperCallbackDefault, this);
alarm = std::make_unique<Thread<Alarm>>("Alarm", this);
running = true;
break;
}
if (ret != 1) {
throw std::runtime_error("Failed to add file descriptor to Looper.");
}
}
RunLoop::Impl::~Impl() {
alarm.reset();
if (ALooper_removeFd(loop, fds[PIPE_OUT]) != 1) {
Log::Error(mbgl::Event::General, "Failed to remove file descriptor from Looper");
}
if (close(fds[PIPE_IN]) || close(fds[PIPE_OUT])) {
Log::Error(mbgl::Event::General, "Failed to close file descriptor.");
}
ALooper_release(loop);
}
void RunLoop::Impl::wake() {
if (coalesce.test_and_set(std::memory_order_acquire)) {
return;
}
if (write(fds[PIPE_IN], "\n", 1) == -1) {
throw std::runtime_error("Failed to write to file descriptor.");
}
}
void RunLoop::Impl::addRunnable(Runnable* runnable) {
{
std::lock_guard<std::mutex> lock(mutex);
runnables.push_back(runnable);
}
wake();
}
void RunLoop::Impl::removeRunnable(Runnable* runnable) {
std::lock_guard<std::mutex> lock(mutex);
runnables.remove(runnable);
}
Milliseconds RunLoop::Impl::processRunnables() {
auto now = Clock::now();
auto nextDue = TimePoint::max();
std::list<Runnable*> tmp;
{
std::lock_guard<std::mutex> lock(mutex);
// O(N) but in the render thread where we get tons
// of messages, the size of the list is usually 1~2.
auto it = runnables.begin();
while (it != runnables.end()) {
Runnable* runnable = *it;
auto const dueTime = runnable->dueTime();
if (dueTime <= now) {
tmp.push_back(runnable);
} else {
nextDue = std::min(nextDue, dueTime);
}
++it;
}
}
for (auto runnable : tmp) {
runnable->runTask();
}
if (runnables.empty() || nextDue == TimePoint::max()) {
return Milliseconds(-1);
}
auto timeout = std::chrono::duration_cast<Milliseconds>(nextDue - now);
if (alarm) {
alarm->actor().invoke(&Alarm::set, timeout);
}
return timeout;
}
RunLoop* RunLoop::Get() {
assert(static_cast<RunLoop*>(Scheduler::GetCurrent()));
return static_cast<RunLoop*>(Scheduler::GetCurrent());
}
RunLoop::RunLoop(Type type) : impl(std::make_unique<Impl>(this, type)) {
Scheduler::SetCurrent(this);
}
RunLoop::~RunLoop() {
Scheduler::SetCurrent(nullptr);
}
LOOP_HANDLE RunLoop::getLoopHandle() {
return Get()->impl.get();
}
void RunLoop::wake() {
impl->wake();
}
void RunLoop::run() {
MBGL_VERIFY_THREAD(tid);
impl->running = true;
int outFd, outEvents;
char *outData = nullptr;
while (impl->running) {
process();
auto timeout = impl->processRunnables().count();
ALooper_pollAll(timeout, &outFd, &outEvents, reinterpret_cast<void**>(&outData));
}
}
void RunLoop::runOnce() {
MBGL_VERIFY_THREAD(tid);
process();
impl->processRunnables();
}
void RunLoop::stop() {
invoke([&] {
impl->running = false;
impl->wake();
});
}
void RunLoop::addWatch(int fd, Event event, std::function<void(int, Event)>&& cb) {
MBGL_VERIFY_THREAD(tid);
if (event == Event::Read) {
impl->readPoll[fd] = std::move(cb);
ALooper* looper = ALooper_forThread();
ALooper_addFd(
looper, fd, ALOOPER_POLL_CALLBACK, ALOOPER_EVENT_INPUT, looperCallbackReadEvent, this->impl.get());
}
}
void RunLoop::removeWatch(int fd) {
MBGL_VERIFY_THREAD(tid);
auto it = impl->readPoll.find(fd);
if (it != impl->readPoll.end()) {
impl->readPoll.erase(it);
ALooper* looper = ALooper_forThread();
ALooper_removeFd(looper, fd);
}
}
} // namespace util
} // namespace mbgl