Files
MapLibreParticleLab/src/mbgl/vulkan/upload_pass.cpp

189 lines
7.9 KiB
C++

#include <mbgl/vulkan/upload_pass.hpp>
#include <mbgl/vulkan/context.hpp>
#include <mbgl/vulkan/command_encoder.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/vulkan/vertex_attribute.hpp>
#include <mbgl/vulkan/vertex_buffer_resource.hpp>
#include <mbgl/vulkan/index_buffer_resource.hpp>
#include <algorithm>
namespace mbgl {
namespace vulkan {
UploadPass::UploadPass(gfx::Renderable&, CommandEncoder& commandEncoder_, const char* name)
: commandEncoder(commandEncoder_) {
// Push the group for the name provided
debugGroups.emplace_back(gfx::DebugGroup<gfx::UploadPass>{*this, name});
}
UploadPass::~UploadPass() {
endEncoding();
}
void UploadPass::endEncoding() {
debugGroups.clear();
}
std::unique_ptr<gfx::VertexBufferResource> UploadPass::createVertexBufferResource(const void* data,
const std::size_t size,
const gfx::BufferUsageType,
bool persistent) {
return std::make_unique<VertexBufferResource>(
commandEncoder.context.createBuffer(data, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, persistent));
}
void UploadPass::updateVertexBufferResource(gfx::VertexBufferResource& resource, const void* data, std::size_t size) {
static_cast<VertexBufferResource&>(resource).get().update(data, size, /*offset=*/0);
}
std::unique_ptr<gfx::IndexBufferResource> UploadPass::createIndexBufferResource(const void* data,
const std::size_t size,
const gfx::BufferUsageType,
bool persistent) {
return std::make_unique<IndexBufferResource>(
commandEncoder.context.createBuffer(data, size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, persistent));
}
void UploadPass::updateIndexBufferResource(gfx::IndexBufferResource& resource, const void* data, std::size_t size) {
static_cast<IndexBufferResource&>(resource).get().update(data, size, /*offset=*/0);
}
struct VertexBuffer : public gfx::VertexBufferBase {
~VertexBuffer() override = default;
std::unique_ptr<gfx::VertexBufferResource> resource;
};
static const std::unique_ptr<gfx::VertexBufferResource> noBuffer;
const gfx::UniqueVertexBufferResource& UploadPass::getBuffer(const gfx::VertexVectorBasePtr& vec,
const gfx::BufferUsageType usage,
[[maybe_unused]] bool forceUpdate) {
if (vec) {
const auto* rawBufPtr = vec->getRawData();
const auto rawBufSize = vec->getRawCount() * vec->getRawSize();
// If we already have a buffer...
if (auto* rawData = static_cast<VertexBuffer*>(vec->getBuffer()); rawData && rawData->resource) {
auto& resource = static_cast<VertexBufferResource&>(*rawData->resource);
// If it's changed, update it
if (rawBufSize <= resource.getSizeInBytes()) {
if (vec->isModifiedAfter(resource.getLastUpdated())) {
// updateVertexBufferResource(resource, rawBufPtr, rawBufSize);
} else {
return rawData->resource;
}
}
}
// Otherwise, create a new one
if (rawBufSize > 0) {
auto buffer = std::make_unique<VertexBuffer>();
buffer->resource = createVertexBufferResource(rawBufPtr, rawBufSize, usage, /*persistent=*/false);
vec->setBuffer(std::move(buffer));
auto* rawData = static_cast<VertexBuffer*>(vec->getBuffer());
auto& resource = static_cast<VertexBufferResource&>(*rawData->resource);
resource.setLastUpdated(vec->getLastModified());
return static_cast<VertexBuffer*>(vec->getBuffer())->resource;
}
}
return noBuffer;
}
gfx::AttributeBindingArray UploadPass::buildAttributeBindings(
const std::size_t,
const gfx::AttributeDataType,
const std::size_t,
const std::vector<std::uint8_t>&,
const gfx::VertexAttributeArray& defaults,
const gfx::VertexAttributeArray& overrides,
const gfx::BufferUsageType usage,
const std::optional<std::chrono::duration<double>> lastUpdate,
/*out*/ std::vector<std::unique_ptr<gfx::VertexBufferResource>>&) {
gfx::AttributeBindingArray bindings;
// For each attribute in the program, with the corresponding default and optional override...
const auto resolveAttr = [&](const size_t, auto& default_, auto& override_) -> void {
auto& effectiveAttr = override_ ? *override_ : default_;
const auto& defaultAttr = static_cast<const VertexAttribute&>(default_);
const auto index = static_cast<std::size_t>(defaultAttr.getIndex());
bindings.resize(std::max(bindings.size(), index + 1));
if (!override_) {
// No attribute was provided, this value will be used from a uniform, but we have to set
// up a valid binding or the validation will complain when the shader code references the
// attribute at compile time, regardless of whether it's ever used at runtime.
bindings[index] = {
/*.attribute = */ {defaultAttr.getDataType(), /*offset=*/0},
/*.vertexStride = */ static_cast<uint32_t>(VertexAttribute::getStrideOf(defaultAttr.getDataType())),
/*.vertexBufferResource = */ nullptr,
/*.vertexOffset = */ 0,
/*.bufferIndex = */ 0,
};
return;
}
// If the attribute references data shared with a bucket, get the corresponding buffer.
if (const auto& buffer = getBuffer(effectiveAttr.getSharedRawData(), usage, !lastUpdate)) {
assert(effectiveAttr.getSharedStride() * effectiveAttr.getSharedVertexOffset() <
effectiveAttr.getSharedRawData()->getRawSize() * effectiveAttr.getSharedRawData()->getRawCount());
bindings[index] = {
/*.attribute = */ {effectiveAttr.getSharedType(), effectiveAttr.getSharedOffset()},
/*.vertexStride = */ effectiveAttr.getSharedStride(),
/*.vertexBufferResource = */ buffer.get(),
/*.vertexOffset = */ effectiveAttr.getSharedVertexOffset(),
/*.bufferIndex = */ 0,
};
return;
}
assert(effectiveAttr.getStride() > 0);
// Otherwise, turn the data managed by the attribute into a buffer.
if (const auto& buffer = VertexAttribute::getBuffer(
effectiveAttr, *this, gfx::BufferUsageType::StaticDraw, !lastUpdate)) {
bindings[index] = {
/*.attribute = */ {effectiveAttr.getDataType(), /*offset=*/0},
/*.vertexStride = */ static_cast<uint32_t>(effectiveAttr.getStride()),
/*.vertexBufferResource = */ buffer.get(),
/*.vertexOffset = */ 0,
/*.bufferIndex = */ 0,
};
return;
}
assert(false);
};
// This version is called when the attribute is available, but isn't being used by the shader
const auto missingAttr = [&](const size_t, auto& attr_) -> void {
attr_->setDirty(false);
};
defaults.resolve(overrides, resolveAttr, missingAttr);
return bindings;
}
void UploadPass::pushDebugGroup(const char* name) {
commandEncoder.pushDebugGroup(name);
}
void UploadPass::popDebugGroup() {
commandEncoder.popDebugGroup();
}
gfx::Context& UploadPass::getContext() {
return commandEncoder.context;
}
const gfx::Context& UploadPass::getContext() const {
return commandEncoder.context;
}
} // namespace vulkan
} // namespace mbgl