20 lines
741 B
C++
20 lines
741 B
C++
#include <mbgl/shaders/mtl/heatmap.hpp>
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#include <mbgl/shaders/shader_defines.hpp>
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namespace mbgl {
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namespace shaders {
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using HeatmapShaderSource = ShaderSource<BuiltIn::HeatmapShader, gfx::Backend::Type::Metal>;
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const std::array<AttributeInfo, 3> HeatmapShaderSource::attributes = {
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AttributeInfo{0, gfx::AttributeDataType::Short2, heatmapUBOCount + 0, idHeatmapPosVertexAttribute},
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// Data driven
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AttributeInfo{1, gfx::AttributeDataType::Float2, heatmapUBOCount + 1, idHeatmapWeightVertexAttribute},
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AttributeInfo{2, gfx::AttributeDataType::Float2, heatmapUBOCount + 1, idHeatmapRadiusVertexAttribute},
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};
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const std::array<TextureInfo, 0> HeatmapShaderSource::textures = {};
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} // namespace shaders
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} // namespace mbgl
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