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MapLibreParticleLab/include/mbgl/shaders/collision_layer_ubo.hpp
Alex Cristici d22362ab22 Global UBO (#2292)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-04-24 17:14:18 +03:00

24 lines
452 B
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) CollisionUBO {
std::array<float, 4 * 4> matrix;
std::array<float, 2> extrude_scale;
float overscale_factor;
float pad;
};
static_assert(sizeof(CollisionUBO) % 16 == 0);
static_assert(sizeof(CollisionUBO) == 80);
enum {
idCollisionUBO = globalUBOCount,
collisionUBOCount
};
} // namespace shaders
} // namespace mbgl