Files
MapLibreParticleLab/platform/android/log_android.cpp
Thiago Marcos P. Santos 3254cdc85c Log the Environment ID and the Thread name
To make it easier to debug, add the Environment ID and the Thread name
to the log messages. For instance log messages from the TileParser will look like:

[WARNING] {0}{TileWorker_15/18653/9486}[ParseTile]: some relevant warning message
   |       |             |                  |
   |       |             |                  +-> Component
   |       |             +--------------------> Thread name
   |       +----------------------------------> Environment ID
   +------------------------------------------> Severity level

Log messages that are not inside an Environment::Scope will work
normally and will look like:

[WARNING] [JNI]: some relevant warning message

Fixes #882.
2015-03-18 12:51:33 +01:00

35 lines
662 B
C++

#include <mbgl/platform/log.hpp>
#include <android/log.h>
namespace mbgl {
namespace {
int severityToPriority(EventSeverity severity) {
switch(severity) {
case EventSeverity::Debug:
return ANDROID_LOG_DEBUG;
case EventSeverity::Info:
return ANDROID_LOG_INFO;
case EventSeverity::Warning:
return ANDROID_LOG_WARN;
case EventSeverity::Error:
return ANDROID_LOG_ERROR;
default:
return ANDROID_LOG_VERBOSE;
}
}
} // namespace
void Log::platformRecord(EventSeverity severity, const std::string &msg) {
__android_log_print(severityToPriority(severity), "mbgl", "%s", msg.c_str());
}
}