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MapLibreParticleLab/include/mbgl/renderer/retained_underlay.hpp

18 lines
290 B
C++

#pragma once
#include <cstdint>
#include <string>
namespace mbgl {
struct RetainedUnderlayDiagnostics {
bool enabled = true;
uint64_t build = 0;
uint64_t reuse = 0;
uint64_t fallback = 0;
uint64_t invalidation = 0;
std::string lastReason;
};
} // namespace mbgl