Files
MapLibreParticleLab/include/llmr/util/constants.hpp
Konstantin Käfer 13939b26d9 first shot at composited blending
still missing:
- stencil+depth mask
- alpha compositing
2014-05-21 10:55:09 +02:00

26 lines
298 B
C++

#ifndef LLMR_UTIL_CONSTANTS
#define LLMR_UTIL_CONSTANTS
#include <cmath>
#include "vec.hpp"
namespace llmr {
namespace util {
extern const float tileSize;
}
namespace debug {
extern const bool styleParseWarnings;
extern const bool renderWarnings;
extern const bool renderTree;
}
}
#endif