Files
MapLibreParticleLab/platform/android/src/bitmap_factory.cpp

26 lines
1.0 KiB
C++

#include "bitmap_factory.hpp"
namespace mbgl {
namespace android {
void BitmapFactory::registerNative(jni::JNIEnv& env) {
jni::Class<BitmapFactory>::Singleton(env);
}
jni::Local<jni::Object<Bitmap>> BitmapFactory::DecodeByteArray(jni::JNIEnv& env,
jni::Array<jni::jbyte>& data,
jni::jint offset,
jni::jint length) {
static auto& _class = jni::Class<BitmapFactory>::Singleton(env);
// Images are loaded with ARGB_8888 config, and premultiplied by default, which is exactly
// what we want, so we're not providing a BitmapFactory.Options object.
using Signature = jni::Object<Bitmap> (jni::Array<jni::jbyte>, jni::jint, jni::jint);
static auto method = _class.GetStaticMethod<Signature>(env, "decodeByteArray");
return _class.Call(env, method, data, offset, length);
}
} // namespace android
} // namespace mbgl