Files
MapLibreParticleLab/src/mbgl/gl/command_encoder.hpp
Tim Sylvester 82ec59a2b0 Metal setup merge (#1616)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Alex Cristici <alex@skoon.energy>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: Wei Chen <alanchenboy@gmail.com>
Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com>
Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
2023-09-13 18:35:20 +00:00

34 lines
780 B
C++

#pragma once
#include <mbgl/gfx/command_encoder.hpp>
namespace mbgl {
namespace gl {
class Context;
class CommandEncoder final : public gfx::CommandEncoder {
public:
explicit CommandEncoder(gl::Context& context_)
: context(context_) {}
~CommandEncoder() override;
friend class UploadPass;
friend class RenderPass;
std::unique_ptr<gfx::UploadPass> createUploadPass(const char* name, gfx::Renderable&) override;
std::unique_ptr<gfx::RenderPass> createRenderPass(const char* name, const gfx::RenderPassDescriptor&) override;
void present(gfx::Renderable&) override;
private:
void pushDebugGroup(const char* name) override;
void popDebugGroup() override;
public:
gl::Context& context;
};
} // namespace gl
} // namespace mbgl