53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#pragma once
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/tile/tile_loader.hpp>
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#include <mbgl/tile/raster_tile_worker.hpp>
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#include <mbgl/actor/actor.hpp>
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namespace mbgl {
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class Tileset;
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class TileParameters;
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class RasterBucket;
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namespace style {
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class Layer;
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} // namespace style
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class RasterTile : public Tile {
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public:
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RasterTile(const OverscaledTileID&,
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const TileParameters&,
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const Tileset&);
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~RasterTile() override;
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void setNecessity(TileNecessity) final;
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void setError(std::exception_ptr);
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void setMetadata(optional<Timestamp> modified, optional<Timestamp> expires);
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void setData(std::shared_ptr<const std::string> data);
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void upload(gl::Context&) override;
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Bucket* getBucket(const style::Layer::Impl&) const override;
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void setMask(TileMask&&) override;
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void onParsed(std::unique_ptr<RasterBucket> result, uint64_t correlationID);
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void onError(std::exception_ptr, uint64_t correlationID);
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private:
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TileLoader<RasterTile> loader;
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std::shared_ptr<Mailbox> mailbox;
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Actor<RasterTileWorker> worker;
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uint64_t correlationID = 0;
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// Contains the Bucket object for the tile. Buckets are render
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// objects and they get added by tile parsing operations.
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std::unique_ptr<RasterBucket> bucket;
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};
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} // namespace mbgl
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