Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
61 lines
2.7 KiB
C++
61 lines
2.7 KiB
C++
// Generated code, do not modify this file!
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#pragma once
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#include <mbgl/shaders/shader_source.hpp>
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#if !MLN_RENDER_BACKEND_METAL
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#include <mbgl/shaders/gl/drawable_background.hpp>
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#include <mbgl/shaders/gl/drawable_background_pattern.hpp>
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#include <mbgl/shaders/gl/drawable_circle.hpp>
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#include <mbgl/shaders/gl/drawable_collision_box.hpp>
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#include <mbgl/shaders/gl/drawable_collision_circle.hpp>
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#include <mbgl/shaders/gl/drawable_debug.hpp>
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#include <mbgl/shaders/gl/drawable_fill.hpp>
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#include <mbgl/shaders/gl/drawable_fill_outline.hpp>
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#include <mbgl/shaders/gl/drawable_fill_pattern.hpp>
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#include <mbgl/shaders/gl/drawable_fill_outline_pattern.hpp>
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#include <mbgl/shaders/gl/drawable_fill_outline_triangulated.hpp>
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#include <mbgl/shaders/gl/drawable_fill_extrusion.hpp>
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#include <mbgl/shaders/gl/drawable_fill_extrusion_pattern.hpp>
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#include <mbgl/shaders/gl/drawable_heatmap.hpp>
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#include <mbgl/shaders/gl/drawable_heatmap_texture.hpp>
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#include <mbgl/shaders/gl/drawable_hillshade_prepare.hpp>
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#include <mbgl/shaders/gl/drawable_hillshade.hpp>
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#include <mbgl/shaders/gl/drawable_line.hpp>
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#include <mbgl/shaders/gl/drawable_line_gradient.hpp>
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#include <mbgl/shaders/gl/drawable_line_pattern.hpp>
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#include <mbgl/shaders/gl/drawable_line_sdf.hpp>
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#include <mbgl/shaders/gl/drawable_raster.hpp>
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#include <mbgl/shaders/gl/drawable_symbol_icon.hpp>
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#include <mbgl/shaders/gl/drawable_symbol_sdf.hpp>
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#include <mbgl/shaders/gl/drawable_symbol_text_and_icon.hpp>
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#include <mbgl/shaders/gl/drawable_custom_symbol_icon.hpp>
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#include <mbgl/shaders/gl/drawable_wide_vector.hpp>
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#include <mbgl/shaders/gl/prelude.hpp>
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#include <mbgl/shaders/gl/background.hpp>
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#include <mbgl/shaders/gl/background_pattern.hpp>
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#include <mbgl/shaders/gl/circle.hpp>
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#include <mbgl/shaders/gl/clipping_mask.hpp>
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#include <mbgl/shaders/gl/collision_box.hpp>
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#include <mbgl/shaders/gl/collision_circle.hpp>
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#include <mbgl/shaders/gl/debug.hpp>
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#include <mbgl/shaders/gl/fill_extrusion_pattern.hpp>
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#include <mbgl/shaders/gl/fill_extrusion.hpp>
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#include <mbgl/shaders/gl/fill_outline_pattern.hpp>
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#include <mbgl/shaders/gl/fill_outline.hpp>
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#include <mbgl/shaders/gl/fill_pattern.hpp>
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#include <mbgl/shaders/gl/fill.hpp>
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#include <mbgl/shaders/gl/heatmap_texture.hpp>
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#include <mbgl/shaders/gl/heatmap.hpp>
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#include <mbgl/shaders/gl/hillshade_prepare.hpp>
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#include <mbgl/shaders/gl/hillshade.hpp>
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#include <mbgl/shaders/gl/line_gradient.hpp>
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#include <mbgl/shaders/gl/line_pattern.hpp>
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#include <mbgl/shaders/gl/line_sdf.hpp>
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#include <mbgl/shaders/gl/line.hpp>
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#include <mbgl/shaders/gl/raster.hpp>
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#include <mbgl/shaders/gl/symbol_icon.hpp>
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#include <mbgl/shaders/gl/symbol_sdf_text.hpp>
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#include <mbgl/shaders/gl/symbol_sdf_icon.hpp>
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#include <mbgl/shaders/gl/symbol_text_and_icon.hpp>
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#endif
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