57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#pragma once
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#include <mbgl/map/map.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#include <node.h>
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#include <nan.h>
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#include <queue>
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namespace node_mbgl {
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class NodeFileSource;
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class NodeMap : public node::ObjectWrap {
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struct RenderOptions;
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class RenderWorker;
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////////////////////////////////////////////////////////////////////////////////////////////////
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// Static Node Methods
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public:
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static void Init(v8::Handle<v8::Object> target);
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static NAN_METHOD(New);
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static NAN_METHOD(SetAccessToken);
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static NAN_METHOD(Load);
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static NAN_METHOD(Render);
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void startRender(std::unique_ptr<NodeMap::RenderOptions> options);
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void renderFinished();
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static std::unique_ptr<NodeMap::RenderOptions> ParseOptions(v8::Local<v8::Object> obj);
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static v8::Persistent<v8::FunctionTemplate> constructorTemplate;
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////////////////////////////////////////////////////////////////////////////////////////////////
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// Instance
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private:
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NodeMap(v8::Handle<v8::Object> source);
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~NodeMap();
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private:
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// For retaining the FileSource object.
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v8::Persistent<v8::Object> source;
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mbgl::HeadlessView view;
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NodeFileSource &fs;
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mbgl::Map map;
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std::unique_ptr<const mbgl::StillImage> image;
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std::unique_ptr<NanCallback> callback;
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// Async for delivering the notifications of render completion.
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uv_async_t *async;
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};
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}
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