Files
MapLibreParticleLab/src/mbgl/renderer/painter_clipping.cpp
2016-07-11 18:39:50 -07:00

47 lines
1.5 KiB
C++

#include <mbgl/renderer/painter.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/shader/shaders.hpp>
#include <mbgl/util/clip_id.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/gl/debugging.hpp>
namespace mbgl {
void Painter::drawClippingMasks(const std::map<UnwrappedTileID, ClipID>& stencils) {
MBGL_DEBUG_GROUP("clipping masks");
const bool overdraw = isOverdraw();
auto& plainShader = overdraw ? overdrawShaders->plain : shaders->plain;
auto& arrayCoveringPlain = overdraw ? coveringPlainOverdrawArray : coveringPlainArray;
mat4 matrix;
const GLuint mask = 0b11111111;
config.program = plainShader.getID();
config.stencilOp.reset();
config.stencilTest = GL_TRUE;
config.depthTest = GL_FALSE;
config.depthMask = GL_FALSE;
config.colorMask = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
config.stencilMask = mask;
arrayCoveringPlain.bind(plainShader, tileStencilBuffer, BUFFER_OFFSET_0, store);
for (const auto& stencil : stencils) {
const auto& id = stencil.first;
const auto& clip = stencil.second;
MBGL_DEBUG_GROUP(std::string{ "mask: " } + util::toString(id));
state.matrixFor(matrix, id);
matrix::multiply(matrix, projMatrix, matrix);
plainShader.u_matrix = matrix;
const GLint ref = (GLint)(clip.reference.to_ulong());
config.stencilFunc = { GL_ALWAYS, ref, mask };
MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index()));
}
}
} // namespace mbgl