Map and renderer / orchestrator should be able to run on a separate threads, however, legacy AnnotationManager is shared between Map and Renderer, therefore is not a thread safe. Until AnnotationManager is deprecated and removed from a code-base, use it only via weak pointers.
138 lines
4.6 KiB
C++
138 lines
4.6 KiB
C++
#include <mbgl/test/util.hpp>
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#include <mbgl/test/fake_file_source.hpp>
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#include <mbgl/test/stub_tile_observer.hpp>
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#include <mbgl/style/sources/custom_geometry_source.hpp>
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#include <mbgl/tile/custom_geometry_tile.hpp>
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#include <mbgl/style/custom_tile_loader.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/map/transform.hpp>
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#include <mbgl/renderer/tile_parameters.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/layers/circle_layer.hpp>
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#include <mbgl/style/layers/circle_layer_impl.hpp>
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#include <mbgl/annotation/annotation_manager.hpp>
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#include <mbgl/renderer/image_manager.hpp>
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#include <mbgl/text/glyph_manager.hpp>
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#include <memory>
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using namespace mbgl;
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using namespace mbgl::style;
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class CustomTileTest {
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public:
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std::shared_ptr<FileSource> fileSource = std::make_shared<FakeFileSource>();
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TransformState transformState;
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util::RunLoop loop;
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style::Style style{fileSource, 1};
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AnnotationManager annotationManager { style };
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ImageManager imageManager;
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GlyphManager glyphManager;
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TileParameters tileParameters{1.0,
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MapDebugOptions(),
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transformState,
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fileSource,
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MapMode::Continuous,
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annotationManager.makeWeakPtr(),
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imageManager,
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glyphManager,
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0};
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};
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TEST(CustomGeometryTile, InvokeFetchTile) {
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CustomTileTest test;
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CircleLayer layer("circle", "source");
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mapbox::feature::feature_collection<double> features;
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features.push_back(mapbox::feature::feature<double> {
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mapbox::geometry::point<double>(0, 0)
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});
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CustomTileLoader loader([&](const CanonicalTileID& tileId) {
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EXPECT_EQ(tileId, CanonicalTileID(0,0,0));
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test.loop.stop();
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}, [&](const CanonicalTileID&) {
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});
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auto mb =std::make_shared<Mailbox>(*Scheduler::GetCurrent());
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ActorRef<CustomTileLoader> loaderActor(loader, mb);
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CustomGeometryTile tile(OverscaledTileID(0, 0, 0),
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"source",
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test.tileParameters,
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makeMutable<CustomGeometrySource::TileOptions>(),
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loaderActor);
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tile.setNecessity(TileNecessity::Required);
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test.loop.run();
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}
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TEST(CustomGeometryTile, InvokeCancelTile) {
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CustomTileTest test;
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CircleLayer layer("circle", "source");
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mapbox::feature::feature_collection<double> features;
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features.push_back(mapbox::feature::feature<double> {
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mapbox::geometry::point<double>(0, 0)
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});
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CustomTileLoader loader([&](const CanonicalTileID&) { }, [&](const CanonicalTileID& tileId) {
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EXPECT_EQ(tileId, CanonicalTileID(0,0,0));
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test.loop.stop();
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});
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auto mb =std::make_shared<Mailbox>(*Scheduler::GetCurrent());
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ActorRef<CustomTileLoader> loaderActor(loader, mb);
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CustomGeometryTile tile(OverscaledTileID(0, 0, 0),
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"source",
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test.tileParameters,
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makeMutable<CustomGeometrySource::TileOptions>(),
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loaderActor);
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tile.setNecessity(TileNecessity::Required);
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tile.setNecessity(TileNecessity::Optional);
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test.loop.run();
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}
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TEST(CustomGeometryTile, InvokeTileChanged) {
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CustomTileTest test;
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CircleLayer layer("circle", "source");
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mapbox::feature::feature_collection<double> features;
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features.push_back(mapbox::feature::feature<double> {
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mapbox::geometry::point<double>(0, 0)
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});
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CustomTileLoader loader(nullptr, nullptr);
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auto mb =std::make_shared<Mailbox>(*Scheduler::GetCurrent());
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ActorRef<CustomTileLoader> loaderActor(loader, mb);
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CustomGeometryTile tile(OverscaledTileID(0, 0, 0),
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"source",
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test.tileParameters,
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makeMutable<CustomGeometrySource::TileOptions>(),
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loaderActor);
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Immutable<LayerProperties> layerProperties = makeMutable<CircleLayerProperties>(staticImmutableCast<CircleLayer::Impl>(layer.baseImpl));
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StubTileObserver observer;
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observer.tileChanged = [&] (const Tile&) {
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// Once present, the bucket should never "disappear", which would cause
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// flickering.
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ASSERT_TRUE(tile.layerPropertiesUpdated(layerProperties));
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};
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std::vector<Immutable<LayerProperties>> layers { layerProperties };
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tile.setLayers(layers);
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tile.setObserver(&observer);
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tile.setTileData(features);
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while (!tile.isComplete()) {
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test.loop.runOnce();
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}
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}
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