Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: mwilsnd <mwilsnd@gmail.com>
15 lines
537 B
C++
15 lines
537 B
C++
#include <mbgl/shaders/mtl/fill_extrusion_pattern.hpp>
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namespace mbgl {
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namespace shaders {
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const std::array<AttributeInfo, 0>
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ShaderSource<BuiltIn::FillExtrusionPatternShader, gfx::Backend::Type::Metal>::attributes = {};
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const std::array<UniformBlockInfo, 0>
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ShaderSource<BuiltIn::FillExtrusionPatternShader, gfx::Backend::Type::Metal>::uniforms = {};
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const std::array<TextureInfo, 0>
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ShaderSource<BuiltIn::FillExtrusionPatternShader, gfx::Backend::Type::Metal>::textures = {};
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} // namespace shaders
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} // namespace mbgl
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