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MapLibreParticleLab/src/mbgl/shaders/mtl/fill_extrusion_pattern.cpp
Tim Sylvester 810be67fa2 Issue/1687 (#1697)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-09-28 11:18:42 -07:00

15 lines
537 B
C++

#include <mbgl/shaders/mtl/fill_extrusion_pattern.hpp>
namespace mbgl {
namespace shaders {
const std::array<AttributeInfo, 0>
ShaderSource<BuiltIn::FillExtrusionPatternShader, gfx::Backend::Type::Metal>::attributes = {};
const std::array<UniformBlockInfo, 0>
ShaderSource<BuiltIn::FillExtrusionPatternShader, gfx::Backend::Type::Metal>::uniforms = {};
const std::array<TextureInfo, 0>
ShaderSource<BuiltIn::FillExtrusionPatternShader, gfx::Backend::Type::Metal>::textures = {};
} // namespace shaders
} // namespace mbgl