Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: mwilsnd <mwilsnd@gmail.com>
175 lines
5.8 KiB
C++
175 lines
5.8 KiB
C++
#include <mbgl/gl/layer_group_gl.hpp>
|
|
|
|
#include <mbgl/gfx/drawable_tweaker.hpp>
|
|
#include <mbgl/gfx/render_pass.hpp>
|
|
#include <mbgl/gfx/renderable.hpp>
|
|
#include <mbgl/gfx/renderer_backend.hpp>
|
|
#include <mbgl/gfx/upload_pass.hpp>
|
|
#include <mbgl/gl/drawable_gl.hpp>
|
|
#include <mbgl/renderer/paint_parameters.hpp>
|
|
#include <mbgl/shaders/gl/shader_program_gl.hpp>
|
|
#include <mbgl/util/convert.hpp>
|
|
|
|
namespace mbgl {
|
|
namespace gl {
|
|
|
|
TileLayerGroupGL::TileLayerGroupGL(int32_t layerIndex_, std::size_t initialCapacity, std::string name_)
|
|
: TileLayerGroup(layerIndex_, initialCapacity, std::move(name_)) {}
|
|
|
|
void TileLayerGroupGL::upload(gfx::UploadPass& uploadPass) {
|
|
if (!enabled) {
|
|
return;
|
|
}
|
|
|
|
visitDrawables([&](gfx::Drawable& drawable) {
|
|
if (!drawable.getEnabled()) {
|
|
return;
|
|
}
|
|
|
|
auto& drawableGL = static_cast<gl::DrawableGL&>(drawable);
|
|
|
|
#if !defined(NDEBUG)
|
|
std::string label;
|
|
if (const auto& tileID = drawable.getTileID()) {
|
|
label = drawable.getName() + "/" + util::toString(*tileID);
|
|
}
|
|
const auto labelPtr = (label.empty() ? drawable.getName() : label).c_str();
|
|
const auto debugGroup = uploadPass.createDebugGroup(labelPtr);
|
|
#endif
|
|
|
|
drawableGL.upload(uploadPass);
|
|
});
|
|
}
|
|
|
|
void TileLayerGroupGL::render(RenderOrchestrator&, PaintParameters& parameters) {
|
|
if (!enabled) {
|
|
return;
|
|
}
|
|
|
|
auto& context = static_cast<gl::Context&>(parameters.context);
|
|
|
|
// `stencilModeFor3D` uses a different stencil mask value each time its called, so if the
|
|
// drawables in this layer use 3D stencil mode, we need to set it up here so that all the
|
|
// drawables end up using the same mode value.
|
|
// 2D and 3D features in the same layer group is not supported.
|
|
bool features3d = false;
|
|
bool stencil3d = false;
|
|
gfx::StencilMode stencilMode3d;
|
|
|
|
if (getDrawableCount()) {
|
|
#if !defined(NDEBUG)
|
|
const auto label_clip = getName() + (getName().empty() ? "" : "-") + "tile-clip-masks";
|
|
const auto debugGroupClip = parameters.encoder->createDebugGroup(label_clip.c_str());
|
|
#endif
|
|
|
|
// Collect the tile IDs relevant to stenciling and update the stencil buffer, if necessary.
|
|
std::set<UnwrappedTileID> tileIDs;
|
|
visitDrawables([&](const gfx::Drawable& drawable) {
|
|
if (!drawable.getEnabled() || !drawable.hasRenderPass(parameters.pass)) {
|
|
return;
|
|
}
|
|
if (drawable.getIs3D()) {
|
|
features3d = true;
|
|
if (drawable.getEnableStencil()) {
|
|
stencil3d = true;
|
|
}
|
|
}
|
|
if (!features3d && drawable.getEnableStencil() && drawable.getTileID()) {
|
|
tileIDs.emplace(drawable.getTileID()->toUnwrapped());
|
|
}
|
|
});
|
|
|
|
// If we're doing 3D stenciling and have any features
|
|
// to draw, set up the single-value stencil mask.
|
|
// If we're doing 2D stenciling and have any drawables with tile IDs,
|
|
// render each tile into the stencil buffer with a different value.
|
|
if (features3d) {
|
|
stencilMode3d = stencil3d ? parameters.stencilModeFor3D() : gfx::StencilMode::disabled();
|
|
} else if (!tileIDs.empty()) {
|
|
parameters.renderTileClippingMasks(tileIDs);
|
|
}
|
|
}
|
|
|
|
#if !defined(NDEBUG)
|
|
const auto label_render = getName() + (getName().empty() ? "" : "-") + "render";
|
|
const auto debugGroupRender = parameters.encoder->createDebugGroup(label_render.c_str());
|
|
#endif
|
|
|
|
visitDrawables([&](gfx::Drawable& drawable) {
|
|
if (!drawable.getEnabled() || !drawable.hasRenderPass(parameters.pass)) {
|
|
return;
|
|
}
|
|
|
|
#if !defined(NDEBUG)
|
|
std::string label_tile;
|
|
if (const auto& tileID = drawable.getTileID()) {
|
|
label_tile = util::toString(drawable.getID().id()) + "/" + drawable.getName() + "/" +
|
|
util::toString(*tileID);
|
|
}
|
|
const auto labelPtr = (label_tile.empty() ? drawable.getName() : label_tile).c_str();
|
|
const auto debugGroupTile = parameters.encoder->createDebugGroup(labelPtr);
|
|
#endif
|
|
|
|
for (const auto& tweaker : drawable.getTweakers()) {
|
|
tweaker->execute(drawable, parameters);
|
|
}
|
|
|
|
// For layer groups with 3D features, enable either the single-value
|
|
// stencil mode for features with stencil enabled or disable stenciling.
|
|
// 2D drawables will set their own stencil mode within `draw`.
|
|
if (features3d) {
|
|
context.setStencilMode(drawable.getEnableStencil() ? stencilMode3d : gfx::StencilMode::disabled());
|
|
}
|
|
|
|
drawable.draw(parameters);
|
|
});
|
|
}
|
|
|
|
LayerGroupGL::LayerGroupGL(int32_t layerIndex_, std::size_t initialCapacity, std::string name_)
|
|
: LayerGroup(layerIndex_, initialCapacity, std::move(name_)) {}
|
|
|
|
void LayerGroupGL::upload(gfx::UploadPass& uploadPass) {
|
|
if (!enabled) {
|
|
return;
|
|
}
|
|
|
|
visitDrawables([&](gfx::Drawable& drawable) {
|
|
if (!drawable.getEnabled()) {
|
|
return;
|
|
}
|
|
|
|
auto& drawableGL = static_cast<gl::DrawableGL&>(drawable);
|
|
|
|
#if !defined(NDEBUG)
|
|
const auto debugGroup = uploadPass.createDebugGroup(drawable.getName().c_str());
|
|
#endif
|
|
|
|
drawableGL.upload(uploadPass);
|
|
});
|
|
}
|
|
|
|
void LayerGroupGL::render(RenderOrchestrator&, PaintParameters& parameters) {
|
|
if (!enabled) {
|
|
return;
|
|
}
|
|
|
|
visitDrawables([&](gfx::Drawable& drawable) {
|
|
if (!drawable.getEnabled() || !drawable.hasRenderPass(parameters.pass)) {
|
|
return;
|
|
}
|
|
|
|
#if !defined(NDEBUG)
|
|
const auto debugGroup = parameters.encoder->createDebugGroup(drawable.getName().c_str());
|
|
#endif
|
|
|
|
for (const auto& tweaker : drawable.getTweakers()) {
|
|
tweaker->execute(drawable, parameters);
|
|
}
|
|
|
|
drawable.draw(parameters);
|
|
});
|
|
}
|
|
|
|
} // namespace gl
|
|
} // namespace mbgl
|