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MapLibreParticleLab/include/mbgl/shaders/mtl/clipping_mask.hpp
Tim Sylvester 810be67fa2 Issue/1687 (#1697)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-09-28 11:18:42 -07:00

60 lines
1.5 KiB
C++

#pragma once
#include <mbgl/shaders/shader_source.hpp>
#include <mbgl/shaders/background_layer_ubo.hpp>
#include <mbgl/shaders/mtl/common.hpp>
#include <mbgl/shaders/mtl/shader_program.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) ClipUBO {
/* 0 */ std::array<float, 4 * 4> matrix;
/* 64 */
};
static_assert(sizeof(ClipUBO) == 4 * 16);
template <>
struct ShaderSource<BuiltIn::ClippingMaskProgram, gfx::Backend::Type::Metal> {
static constexpr auto name = "ClippingMaskProgram";
static constexpr auto vertexMainFunction = "vertexMain";
static constexpr auto fragmentMainFunction = "fragmentMain";
static const std::array<AttributeInfo, 1> attributes;
static const std::array<UniformBlockInfo, 1> uniforms;
static const std::array<TextureInfo, 0> textures;
static constexpr auto source = R"(
#include <metal_stdlib>
using namespace metal;
struct alignas(16) ClipUBO {
/* 0 */ float4x4 matrix;
/* 64 */
};
static_assert(sizeof(ClipUBO) == 4 * 16, "unexpected padding");
struct VertexStage {
short2 position [[attribute(0)]];
};
struct FragmentStage {
float4 position [[position, invariant]];
};
FragmentStage vertex vertexMain(VertexStage in [[stage_in]],
device const ClipUBO& clipUBO [[buffer(1)]]) {
return {
.position = clipUBO.matrix * float4(float2(in.position.xy), 0, 1)
};
}
half4 fragment fragmentMain(FragmentStage in [[stage_in]]) {
return half4(1.0);
}
)";
};
} // namespace shaders
} // namespace mbgl