* [ios, macos] Finished implementing MGLHillshadeStyleLayer * [macos] Added icon for hillshade layer Also set the background layer icon to mirror in right-to-left locales. * [ios, macos] Implemented raster DEM source * [macos] Added Enhance Terrain debugging command * [ios, macos] Simplified raster DEM source example
22 lines
455 B
Objective-C
22 lines
455 B
Objective-C
#import "MGLRasterSource.h"
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#include <memory>
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namespace mbgl {
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namespace style {
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class RasterSource;
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}
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}
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NS_ASSUME_NONNULL_BEGIN
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@interface MGLRasterSource (Private)
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@property (nonatomic, readonly) mbgl::style::RasterSource *rawSource;
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- (std::unique_ptr<mbgl::style::RasterSource>)pendingSourceWithIdentifier:(NSString *)identifier configurationURL:(NSURL *)configurationURL tileSize:(CGFloat)tileSize;
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@end
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NS_ASSUME_NONNULL_END
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