155 lines
5.1 KiB
C++
155 lines
5.1 KiB
C++
#include <mbgl/shader/icon_shader.hpp>
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#include <mbgl/shader/shaders.hpp>
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#include <mbgl/platform/gl.hpp>
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#include <cstdio>
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using namespace mbgl;
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IconShader::IconShader()
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: Shader(
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shaders[ICON_SHADER].vertex,
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shaders[ICON_SHADER].fragment
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) {
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if (!valid) {
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fprintf(stderr, "invalid icon shader\n");
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return;
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}
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a_pos = glGetAttribLocation(program, "a_pos");
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a_offset = glGetAttribLocation(program, "a_offset");
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a_tex = glGetAttribLocation(program, "a_tex");
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a_angle = glGetAttribLocation(program, "a_angle");
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a_minzoom = glGetAttribLocation(program, "a_minzoom");
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a_maxzoom = glGetAttribLocation(program, "a_maxzoom");
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a_rangeend = glGetAttribLocation(program, "a_rangeend");
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a_rangestart = glGetAttribLocation(program, "a_rangestart");
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a_labelminzoom = glGetAttribLocation(program, "a_labelminzoom");
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u_matrix = glGetUniformLocation(program, "u_matrix");
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u_exmatrix = glGetUniformLocation(program, "u_exmatrix");
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u_angle = glGetUniformLocation(program, "u_angle");
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u_zoom = glGetUniformLocation(program, "u_zoom");
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u_flip = glGetUniformLocation(program, "u_flip");
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u_fadedist = glGetUniformLocation(program, "u_fadedist");
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u_minfadezoom = glGetUniformLocation(program, "u_minfadezoom");
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u_maxfadezoom = glGetUniformLocation(program, "u_maxfadezoom");
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u_fadezoom = glGetUniformLocation(program, "u_fadezoom");
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u_opacity = glGetUniformLocation(program, "u_opacity");
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u_texsize = glGetUniformLocation(program, "u_texsize");
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// fprintf(stderr, "IconShader:\n");
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// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
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// fprintf(stderr, " - u_exmatrix: %d\n", u_exmatrix);
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// fprintf(stderr, " - u_angle: %d\n", u_angle);
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// fprintf(stderr, " - u_zoom: %d\n", u_zoom);
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// fprintf(stderr, " - u_flip: %d\n", u_flip);
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// fprintf(stderr, " - u_fadedist: %d\n", u_fadedist);
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// fprintf(stderr, " - u_minfadezoom: %d\n", u_minfadezoom);
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// fprintf(stderr, " - u_maxfadezoom: %d\n", u_maxfadezoom);
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// fprintf(stderr, " - u_fadezoom: %d\n", u_fadezoom);
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// fprintf(stderr, " - u_opacity: %d\n", u_opacity);
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}
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void IconShader::bind(char *offset) {
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const int stride = 20;
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glEnableVertexAttribArray(a_pos);
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glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0);
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glEnableVertexAttribArray(a_offset);
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glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4);
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glEnableVertexAttribArray(a_labelminzoom);
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glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8);
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glEnableVertexAttribArray(a_minzoom);
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glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9);
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glEnableVertexAttribArray(a_maxzoom);
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glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10);
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glEnableVertexAttribArray(a_angle);
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glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11);
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glEnableVertexAttribArray(a_rangeend);
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glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12);
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glEnableVertexAttribArray(a_rangestart);
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glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13);
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glEnableVertexAttribArray(a_tex);
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glVertexAttribPointer(a_tex, 2, GL_SHORT, false, stride, offset + 16);
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}
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void IconShader::setExtrudeMatrix(const std::array<float, 16>& new_exmatrix) {
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if (exmatrix != new_exmatrix) {
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glUniformMatrix4fv(u_exmatrix, 1, GL_FALSE, new_exmatrix.data());
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exmatrix = new_exmatrix;
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}
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}
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void IconShader::setAngle(float new_angle) {
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if (angle != new_angle) {
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glUniform1f(u_angle, new_angle);
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angle = new_angle;
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}
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}
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void IconShader::setZoom(float new_zoom) {
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if (zoom != new_zoom) {
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glUniform1f(u_zoom, new_zoom);
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zoom = new_zoom;
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}
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}
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void IconShader::setFlip(float new_flip) {
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if (flip != new_flip) {
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glUniform1f(u_flip, new_flip);
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flip = new_flip;
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}
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}
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void IconShader::setFadeDist(float new_fadedist) {
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if (fadedist != new_fadedist) {
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glUniform1f(u_fadedist, new_fadedist);
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fadedist = new_fadedist;
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}
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}
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void IconShader::setMinFadeZoom(float new_minfadezoom) {
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if (minfadezoom != new_minfadezoom) {
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glUniform1f(u_minfadezoom, new_minfadezoom);
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minfadezoom = new_minfadezoom;
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}
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}
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void IconShader::setMaxFadeZoom(float new_maxfadezoom) {
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if (maxfadezoom != new_maxfadezoom) {
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glUniform1f(u_maxfadezoom, new_maxfadezoom);
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maxfadezoom = new_maxfadezoom;
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}
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}
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void IconShader::setFadeZoom(float new_fadezoom) {
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if (fadezoom != new_fadezoom) {
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glUniform1f(u_fadezoom, new_fadezoom);
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fadezoom = new_fadezoom;
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}
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}
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void IconShader::setOpacity(float new_opacity) {
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if (opacity != new_opacity) {
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glUniform1f(u_opacity, new_opacity);
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opacity = new_opacity;
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}
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}
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void IconShader::setTextureSize(const std::array<float, 2> &new_texsize) {
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if (texsize != new_texsize) {
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glUniform2fv(u_texsize, 1, new_texsize.data());
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texsize = new_texsize;
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}
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}
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