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MapLibreParticleLab/include/mln/gfx/renderer_backend.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

89 lines
2.4 KiB
C++

#pragma once
#include <mln/actor/scheduler.hpp>
#include <mln/util/util.hpp>
#include <memory>
#include <mutex>
namespace mln {
class ProgramParameters;
class Map;
namespace gfx {
class BackendScope;
class Context;
class Renderable;
class ShaderRegistry;
// We can make some optimizations if we know that the drawing context is not shared with other code.
enum class ContextMode : bool {
Unique,
Shared,
};
class RendererBackend {
protected:
explicit RendererBackend(ContextMode);
RendererBackend(ContextMode, const TaggedScheduler&);
public:
virtual ~RendererBackend();
RendererBackend(const RendererBackend&) = delete;
RendererBackend& operator=(const RendererBackend&) = delete;
// Return the background thread pool assigned to this backend
TaggedScheduler& getThreadPool() noexcept { return threadPool; }
/// Returns the device's context.
Context& getContext();
template <typename T>
T& getContext() {
return static_cast<T&>(getContext());
}
bool contextIsShared() const { return contextMode == ContextMode::Shared; }
/// Returns a reference to the default surface that should be rendered on.
virtual Renderable& getDefaultRenderable() = 0;
/// One-time shader initialization
virtual void initShaders(gfx::ShaderRegistry&, const ProgramParameters&) = 0;
const mln::util::SimpleIdentity uniqueID;
protected:
virtual std::unique_ptr<Context> createContext() = 0;
/// Called when the backend's GL context needs to be made active or
/// inactive. These are called, as a matched pair, exclusively through
/// BackendScope, in two situations:
///
/// 1. When releasing GL resources during Renderer destruction
/// (Including calling CustomLayerHost::deinitialize during
/// RenderCustomLayer destruction)
/// 2. When rendering through Renderer::render()
/// (Including calling CustomLayerHost::initialize for newly added
/// custom layers and
/// CustomLayerHost::deinitialize on layer removal)
virtual void activate() = 0;
virtual void deactivate() = 0;
protected:
std::unique_ptr<Context> context;
const ContextMode contextMode;
std::once_flag initialized;
TaggedScheduler threadPool;
friend class BackendScope;
};
constexpr bool operator==(const RendererBackend& a, const RendererBackend& b) {
return &a == &b;
}
} // namespace gfx
} // namespace mln