Files
MapLibreParticleLab/platform/macos
Minh Nguyễn 59e92904c3 Eviscerate mbgl expression to Foundation JSON object conversion (#11389)
* [ios, macos] Eviscerate mbgl expression to Foundation JSON object conversion

* [ios, macos] Remove literal special case

MGLJSONObjectFromMBGLValue() is just a literal translation from C++ types to Foundation types; no need for expression-specific literal wrapping.

* [ios, macos] Implemented RGB(A) operators

* [ios, macos] More robust color conversion

* [macos] Create calibrated RGB from expression on Sierra

* [macos] Calibrate colors in expressions at runtime

* [ios, macos] Special-case number conversion without fallbacks

* [ios, macos] Test mgl_number expressions

* [ios, macos] Updated tests for aftermarket expressions

* [ios, macos] Relax roundtripping requirement for serialize()

* [ios, macos] Fixed interpolation expression tests

* [ios, macos] Removed dead code

* [ios, macos] Fixed color conversion on Sierra
2018-03-30 16:43:55 -07:00
..
2016-08-05 11:42:22 +02:00
2018-01-05 06:39:26 +00:00
2018-01-16 09:24:42 -08:00
2018-01-16 09:24:42 -08:00
2016-08-05 11:42:22 +02:00

Mapbox Maps SDK for macOS

Bitrise

Put interactive, scalable world maps into your native Cocoa application with the Mapbox Maps SDK for macOS.

  • Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
  • Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
  • High-performance OpenGL rendering and multitouch gestures keep your users happy.
  • A well-designed, fully documented API helps you stay productive.
  • Develop across multiple platforms, including iOS, using the same styles and similar APIs.

The Mapbox Maps SDK for macOS is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.

Information for Mac developers:

Information for contributors:

Mapbox does not officially support the macOS SDK to the same extent as the iOS SDK; however, bug reports and pull requests are certainly welcome.