Files
MapLibreParticleLab/shaders/drawable.fill.vertex.glsl
2023-08-31 15:36:19 +02:00

35 lines
862 B
GLSL

layout (std140) uniform FillDrawableUBO {
highp mat4 u_matrix;
highp vec4 u_scale;
highp vec2 u_world;
highp vec2 u_pixel_coord_upper;
highp vec2 u_pixel_coord_lower;
highp vec2 u_texsize;
highp float u_fade;
highp float u_color_t;
highp float u_opacity_t;
highp float u_outline_color_t;
highp float u_pattern_from_t;
highp float u_pattern_to_t;
highp vec2 u_color;
highp vec2 u_opacity;
highp vec2 u_outline_color_pad;
highp vec4 u_outline_color;
highp vec4 u_pattern_from;
highp vec4 u_pattern_to;
};
layout (location = 0) in vec2 a_pos;
#pragma mapbox: define highp vec4 color
#pragma mapbox: define lowp float opacity
void main() {
#pragma mapbox: initialize highp vec4 color
#pragma mapbox: initialize lowp float opacity
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}