35 lines
862 B
GLSL
35 lines
862 B
GLSL
layout (std140) uniform FillDrawableUBO {
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highp mat4 u_matrix;
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highp vec4 u_scale;
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highp vec2 u_world;
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highp vec2 u_pixel_coord_upper;
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highp vec2 u_pixel_coord_lower;
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highp vec2 u_texsize;
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highp float u_fade;
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highp float u_color_t;
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highp float u_opacity_t;
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highp float u_outline_color_t;
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highp float u_pattern_from_t;
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highp float u_pattern_to_t;
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highp vec2 u_color;
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highp vec2 u_opacity;
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highp vec2 u_outline_color_pad;
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highp vec4 u_outline_color;
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highp vec4 u_pattern_from;
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highp vec4 u_pattern_to;
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};
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layout (location = 0) in vec2 a_pos;
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#pragma mapbox: define highp vec4 color
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#pragma mapbox: define lowp float opacity
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void main() {
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#pragma mapbox: initialize highp vec4 color
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#pragma mapbox: initialize lowp float opacity
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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}
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