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MapLibreParticleLab/include/mbgl/storage/default_file_source.hpp

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C++

#ifndef MBGL_STORAGE_DEFAULT_FILE_SOURCE
#define MBGL_STORAGE_DEFAULT_FILE_SOURCE
#include <mbgl/storage/file_source.hpp>
namespace mbgl {
namespace util {
template <typename T> class Thread;
} // namespace util
class DefaultFileSource : public FileSource {
public:
DefaultFileSource(const std::string& cachePath, const std::string& assetRoot);
~DefaultFileSource() override;
void setAccessToken(const std::string&);
std::string getAccessToken() const;
void setMaximumCacheSize(uint64_t size);
void setMaximumCacheEntrySize(uint64_t size);
std::unique_ptr<FileRequest> request(const Resource&, Callback) override;
// For testing only.
void put(const Resource&, const Response&);
void goOffline();
class Impl;
private:
const std::unique_ptr<util::Thread<Impl>> thread;
const std::unique_ptr<FileSource> assetFileSource;
};
} // namespace mbgl
#endif