Files
MapLibreParticleLab/src/mbgl/programs/fill_extrusion_program.hpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

114 lines
5.4 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <string>
namespace mbgl {
class ImagePosition;
class UnwrappedTileID;
class TransformState;
template <class>
class Faded;
namespace uniforms {
MBGL_DEFINE_UNIFORM_VECTOR(float, 3, lightpos);
MBGL_DEFINE_UNIFORM_VECTOR(float, 3, lightcolor);
MBGL_DEFINE_UNIFORM_SCALAR(float, lightintensity);
MBGL_DEFINE_UNIFORM_SCALAR(float, vertical_gradient);
MBGL_DEFINE_UNIFORM_SCALAR(float, height_factor);
} // namespace uniforms
using FillExtrusionLayoutAttributes = TypeList<attributes::pos, attributes::normal_ed>;
using FillExtrusionUniforms = TypeList<uniforms::matrix,
uniforms::opacity,
uniforms::lightcolor,
uniforms::lightpos,
uniforms::lightintensity,
uniforms::vertical_gradient>;
using FillExtrusionPatternUniforms = TypeList<uniforms::matrix,
uniforms::opacity,
uniforms::scale,
uniforms::texsize,
uniforms::fade,
uniforms::pixel_coord_upper,
uniforms::pixel_coord_lower,
uniforms::height_factor,
uniforms::lightcolor,
uniforms::lightpos,
uniforms::lightintensity,
uniforms::vertical_gradient>;
class FillExtrusionProgram final : public Program<FillExtrusionProgram,
shaders::BuiltIn::FillExtrusionProgram,
gfx::PrimitiveType::Triangle,
FillExtrusionLayoutAttributes,
FillExtrusionUniforms,
TypeList<>,
style::FillExtrusionPaintProperties> {
public:
static constexpr std::string_view Name{"FillExtrusionProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p, double nx, double ny, double nz, unsigned short t, uint16_t e) {
const auto factor = pow(2, 13);
return LayoutVertex{{{p.x, p.y}},
{{// Multiply normal vector components by 2^14 to pack them into
// integers We pack a bool (`t`) into the x component indicating
// whether it is an upper or lower vertex
static_cast<int16_t>(floor(nx * factor) * 2 + t),
static_cast<int16_t>(ny * factor * 2),
static_cast<int16_t>(nz * factor * 2),
// The edgedistance attribute is used for wrapping fill_extrusion patterns
static_cast<int16_t>(e)}}};
}
static LayoutUniformValues layoutUniformValues(
mat4, const TransformState&, float opacity, const EvaluatedLight&, float verticalGradient);
};
class FillExtrusionPatternProgram final : public Program<FillExtrusionPatternProgram,
shaders::BuiltIn::FillExtrusionPatternProgram,
gfx::PrimitiveType::Triangle,
FillExtrusionLayoutAttributes,
FillExtrusionPatternUniforms,
TypeList<textures::image>,
style::FillExtrusionPaintProperties> {
public:
static constexpr std::string_view Name{"FillExtrusionPatternProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
static LayoutUniformValues layoutUniformValues(mat4,
Size atlasSize,
const CrossfadeParameters&,
const UnwrappedTileID&,
const TransformState&,
float opacity,
float heightFactor,
float pixelRatio,
const EvaluatedLight&,
float verticalGradient);
};
using FillExtrusionLayoutVertex = FillExtrusionProgram::LayoutVertex;
using FillExtrusionAttributes = FillExtrusionProgram::AttributeList;
} // namespace mbgl