Files
MapLibreParticleLab/platform/darwin/src/MGLVectorSource.mm
Fabian Guerra acfe485302 Merge tag 'ios-v3.6.2' into master
# Conflicts:
#	cmake/core-files.cmake
#	include/mbgl/renderer/renderer_backend.hpp
#	platform/android/CHANGELOG.md
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/AnnotationManager.java
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/IconManager.java
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMap.java
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/Projection.java
#	platform/android/dependencies.gradle
#	platform/darwin/src/MGLStyle.mm
#	platform/ios/CHANGELOG.md
#	platform/ios/app/Info.plist
#	platform/ios/app/MBXViewController.m
#	platform/ios/ios.xcodeproj/project.pbxproj
#	platform/macos/CHANGELOG.md
#	src/mbgl/gl/attribute.cpp
#	src/mbgl/gl/attribute.hpp
#	src/mbgl/gl/context.hpp
#	src/mbgl/gl/types.hpp
#	src/mbgl/gl/value.cpp
#	src/mbgl/gl/value.hpp
#	src/mbgl/map/backend_scope.cpp
#	src/mbgl/programs/attributes.hpp
#	src/mbgl/programs/program.hpp
#	src/mbgl/programs/segment.cpp
#	src/mbgl/programs/segment.hpp
#	src/mbgl/programs/symbol_program.hpp
#	src/mbgl/programs/uniforms.hpp
#	src/mbgl/renderer/buckets/symbol_bucket.hpp
#	src/mbgl/renderer/painter.cpp
#	src/mbgl/renderer/painter.hpp
#	src/mbgl/renderer/painter_background.cpp
#	src/mbgl/renderer/painter_circle.cpp
#	src/mbgl/renderer/painter_clipping.cpp
#	src/mbgl/renderer/painter_debug.cpp
#	src/mbgl/renderer/painter_fill.cpp
#	src/mbgl/renderer/painter_fill_extrusion.cpp
#	src/mbgl/renderer/painter_line.cpp
#	src/mbgl/renderer/painter_raster.cpp
#	src/mbgl/renderer/painter_symbol.cpp
#	src/mbgl/shaders/line.cpp
#	src/mbgl/shaders/line_pattern.cpp
#	test/renderer/backend_scope.test.cpp
2017-08-28 12:43:29 -04:00

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#import "MGLVectorSource_Private.h"
#import "MGLFeature_Private.h"
#import "MGLSource_Private.h"
#import "MGLTileSource_Private.h"
#import "MGLStyle_Private.h"
#import "MGLMapView_Private.h"
#import "NSPredicate+MGLAdditions.h"
#import "NSURL+MGLAdditions.h"
#include <mbgl/map/map.hpp>
#include <mbgl/style/sources/vector_source.hpp>
#include <mbgl/renderer/renderer.hpp>
@interface MGLVectorSource ()
@property (nonatomic, readonly) mbgl::style::VectorSource *rawSource;
@end
@implementation MGLVectorSource
- (instancetype)initWithIdentifier:(NSString *)identifier configurationURL:(NSURL *)configurationURL {
auto source = std::make_unique<mbgl::style::VectorSource>(identifier.UTF8String,
configurationURL.mgl_URLByStandardizingScheme.absoluteString.UTF8String);
return self = [super initWithPendingSource:std::move(source)];
}
- (instancetype)initWithIdentifier:(NSString *)identifier tileURLTemplates:(NS_ARRAY_OF(NSString *) *)tileURLTemplates options:(nullable NS_DICTIONARY_OF(MGLTileSourceOption, id) *)options {
mbgl::Tileset tileSet = MGLTileSetFromTileURLTemplates(tileURLTemplates, options);
auto source = std::make_unique<mbgl::style::VectorSource>(identifier.UTF8String, tileSet);
return self = [super initWithPendingSource:std::move(source)];
}
- (mbgl::style::VectorSource *)rawSource {
return (mbgl::style::VectorSource *)super.rawSource;
}
- (NSURL *)configurationURL {
auto url = self.rawSource->getURL();
return url ? [NSURL URLWithString:@(url->c_str())] : nil;
}
- (NSString *)attributionHTMLString {
auto attribution = self.rawSource->getAttribution();
return attribution ? @(attribution->c_str()) : nil;
}
- (NS_ARRAY_OF(id <MGLFeature>) *)featuresInSourceLayersWithIdentifiers:(NS_SET_OF(NSString *) *)sourceLayerIdentifiers predicate:(nullable NSPredicate *)predicate {
mbgl::optional<std::vector<std::string>> optionalSourceLayerIDs;
if (sourceLayerIdentifiers) {
__block std::vector<std::string> layerIDs;
layerIDs.reserve(sourceLayerIdentifiers.count);
[sourceLayerIdentifiers enumerateObjectsUsingBlock:^(NSString * _Nonnull identifier, BOOL * _Nonnull stop) {
layerIDs.push_back(identifier.UTF8String);
}];
optionalSourceLayerIDs = layerIDs;
}
mbgl::optional<mbgl::style::Filter> optionalFilter;
if (predicate) {
optionalFilter = predicate.mgl_filter;
}
std::vector<mbgl::Feature> features;
if (self.mapView) {
features = self.mapView.renderer->querySourceFeatures(self.rawSource->getID(), { optionalSourceLayerIDs, optionalFilter });
}
return MGLFeaturesFromMBGLFeatures(features);
}
@end