The `style::Layer` class now exposes all the properties contained at `style::LayerImpl`. This allowed to drop `style::Layer::accept()` method usage, avoid the repeated generated code and thus save some binary size. This patch is a part of the layers modularization effort.
347 lines
9.1 KiB
C++
347 lines
9.1 KiB
C++
#include <mbgl/style/style_impl.hpp>
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#include <mbgl/style/observer.hpp>
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#include <mbgl/style/source_impl.hpp>
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#include <mbgl/style/layers/symbol_layer.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <mbgl/style/layers/background_layer.hpp>
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#include <mbgl/style/layers/fill_layer.hpp>
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#include <mbgl/style/layers/fill_extrusion_layer.hpp>
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#include <mbgl/style/layers/heatmap_layer.hpp>
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#include <mbgl/style/layers/line_layer.hpp>
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#include <mbgl/style/layers/circle_layer.hpp>
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#include <mbgl/style/layers/raster_layer.hpp>
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#include <mbgl/style/layers/hillshade_layer.hpp>
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#include <mbgl/style/layer_impl.hpp>
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#include <mbgl/style/parser.hpp>
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#include <mbgl/style/transition_options.hpp>
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#include <mbgl/sprite/sprite_loader.hpp>
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#include <mbgl/util/exception.hpp>
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#include <mbgl/util/string.hpp>
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#include <mbgl/util/logging.hpp>
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#include <mbgl/storage/file_source.hpp>
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#include <mbgl/storage/resource.hpp>
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#include <mbgl/storage/response.hpp>
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namespace mbgl {
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namespace style {
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static Observer nullObserver;
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Style::Impl::Impl(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio)
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: scheduler(scheduler_),
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fileSource(fileSource_),
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spriteLoader(std::make_unique<SpriteLoader>(pixelRatio)),
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light(std::make_unique<Light>()),
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observer(&nullObserver) {
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spriteLoader->setObserver(this);
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light->setObserver(this);
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}
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Style::Impl::~Impl() = default;
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void Style::Impl::loadJSON(const std::string& json_) {
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lastError = nullptr;
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observer->onStyleLoading();
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url.clear();
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parse(json_);
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}
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void Style::Impl::loadURL(const std::string& url_) {
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lastError = nullptr;
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observer->onStyleLoading();
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loaded = false;
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url = url_;
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styleRequest = fileSource.request(Resource::style(url), [this](Response res) {
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// Don't allow a loaded, mutated style to be overwritten with a new version.
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if (mutated && loaded) {
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return;
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}
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if (res.error) {
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const std::string message = "loading style failed: " + res.error->message;
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Log::Error(Event::Setup, message.c_str());
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observer->onStyleError(std::make_exception_ptr(util::StyleLoadException(message)));
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observer->onResourceError(std::make_exception_ptr(std::runtime_error(res.error->message)));
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} else if (res.notModified || res.noContent) {
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return;
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} else {
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parse(*res.data);
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}
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});
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}
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void Style::Impl::parse(const std::string& json_) {
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Parser parser;
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if (auto error = parser.parse(json_)) {
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std::string message = "Failed to parse style: " + util::toString(error);
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Log::Error(Event::ParseStyle, message.c_str());
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observer->onStyleError(std::make_exception_ptr(util::StyleParseException(message)));
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observer->onResourceError(error);
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return;
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}
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mutated = false;
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loaded = false;
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json = json_;
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sources.clear();
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layers.clear();
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images.clear();
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transitionOptions = parser.transition;
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for (auto& source : parser.sources) {
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addSource(std::move(source));
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}
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for (auto& layer : parser.layers) {
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addLayer(std::move(layer));
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}
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name = parser.name;
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defaultCamera.center = parser.latLng;
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defaultCamera.zoom = parser.zoom;
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defaultCamera.angle = parser.bearing;
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defaultCamera.pitch = parser.pitch;
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setLight(std::make_unique<Light>(parser.light));
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spriteLoaded = false;
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spriteLoader->load(parser.spriteURL, scheduler, fileSource);
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glyphURL = parser.glyphURL;
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loaded = true;
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observer->onStyleLoaded();
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}
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std::string Style::Impl::getJSON() const {
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return json;
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}
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std::string Style::Impl::getURL() const {
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return url;
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}
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void Style::Impl::setTransitionOptions(const TransitionOptions& options) {
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transitionOptions = options;
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}
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TransitionOptions Style::Impl::getTransitionOptions() const {
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return transitionOptions;
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}
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void Style::Impl::addSource(std::unique_ptr<Source> source) {
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if (sources.get(source->getID())) {
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std::string msg = "Source " + source->getID() + " already exists";
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throw std::runtime_error(msg.c_str());
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}
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source->setObserver(this);
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source->loadDescription(fileSource);
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sources.add(std::move(source));
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}
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std::unique_ptr<Source> Style::Impl::removeSource(const std::string& id) {
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// Check if source is in use
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for (const auto& layer: layers) {
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if (layer->getSourceID() == id) {
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Log::Warning(Event::General, "Source '%s' is in use, cannot remove", id.c_str());
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return nullptr;
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}
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}
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std::unique_ptr<Source> source = sources.remove(id);
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if (source) {
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source->setObserver(nullptr);
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}
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return source;
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}
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std::vector<Layer*> Style::Impl::getLayers() {
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return layers.getWrappers();
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}
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std::vector<const Layer*> Style::Impl::getLayers() const {
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auto wrappers = layers.getWrappers();
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return std::vector<const Layer*>(wrappers.begin(), wrappers.end());
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}
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Layer* Style::Impl::getLayer(const std::string& id) const {
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return layers.get(id);
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}
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Layer* Style::Impl::addLayer(std::unique_ptr<Layer> layer, optional<std::string> before) {
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// TODO: verify source
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if (layers.get(layer->getID())) {
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throw std::runtime_error(std::string{"Layer "} + layer->getID() + " already exists");
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}
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layer->setObserver(this);
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Layer* result = layers.add(std::move(layer), before);
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observer->onUpdate();
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return result;
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}
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std::unique_ptr<Layer> Style::Impl::removeLayer(const std::string& id) {
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std::unique_ptr<Layer> layer = layers.remove(id);
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if (layer) {
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layer->setObserver(nullptr);
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observer->onUpdate();
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}
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return layer;
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}
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void Style::Impl::setLight(std::unique_ptr<Light> light_) {
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light = std::move(light_);
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light->setObserver(this);
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onLightChanged(*light);
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}
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Light* Style::Impl::getLight() const {
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return light.get();
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}
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std::string Style::Impl::getName() const {
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return name;
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}
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CameraOptions Style::Impl::getDefaultCamera() const {
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return defaultCamera;
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}
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std::vector<Source*> Style::Impl::getSources() {
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return sources.getWrappers();
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}
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std::vector<const Source*> Style::Impl::getSources() const {
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auto wrappers = sources.getWrappers();
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return std::vector<const Source*>(wrappers.begin(), wrappers.end());
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}
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Source* Style::Impl::getSource(const std::string& id) const {
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return sources.get(id);
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}
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bool Style::Impl::isLoaded() const {
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if (!loaded) {
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return false;
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}
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if (!spriteLoaded) {
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return false;
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}
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for (const auto& source: sources) {
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if (!source->loaded) {
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return false;
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}
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}
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return true;
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}
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void Style::Impl::addImage(std::unique_ptr<style::Image> image) {
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images.remove(image->getID()); // We permit using addImage to update.
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images.add(std::move(image));
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}
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void Style::Impl::removeImage(const std::string& id) {
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images.remove(id);
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}
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const style::Image* Style::Impl::getImage(const std::string& id) const {
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return images.get(id);
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}
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void Style::Impl::setObserver(style::Observer* observer_) {
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observer = observer_;
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}
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void Style::Impl::onSourceLoaded(Source& source) {
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sources.update(source);
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observer->onSourceLoaded(source);
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observer->onUpdate();
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}
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void Style::Impl::onSourceChanged(Source& source) {
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sources.update(source);
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observer->onSourceChanged(source);
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observer->onUpdate();
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}
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void Style::Impl::onSourceError(Source& source, std::exception_ptr error) {
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lastError = error;
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Log::Error(Event::Style, "Failed to load source %s: %s",
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source.getID().c_str(), util::toString(error).c_str());
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observer->onSourceError(source, error);
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observer->onResourceError(error);
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}
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void Style::Impl::onSourceDescriptionChanged(Source& source) {
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sources.update(source);
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observer->onSourceDescriptionChanged(source);
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if (!source.loaded) {
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source.loadDescription(fileSource);
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}
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}
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void Style::Impl::onSpriteLoaded(std::vector<std::unique_ptr<Image>>&& images_) {
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for (auto& image : images_) {
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addImage(std::move(image));
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}
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spriteLoaded = true;
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observer->onUpdate(); // For *-pattern properties.
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}
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void Style::Impl::onSpriteError(std::exception_ptr error) {
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lastError = error;
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Log::Error(Event::Style, "Failed to load sprite: %s", util::toString(error).c_str());
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observer->onResourceError(error);
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}
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void Style::Impl::onLayerChanged(Layer& layer) {
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layers.update(layer);
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observer->onUpdate();
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}
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void Style::Impl::onLightChanged(const Light&) {
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observer->onUpdate();
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}
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void Style::Impl::dumpDebugLogs() const {
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Log::Info(Event::General, "styleURL: %s", url.c_str());
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for (const auto& source : sources) {
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source->dumpDebugLogs();
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}
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}
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const std::string& Style::Impl::getGlyphURL() const {
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return glyphURL;
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}
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Immutable<std::vector<Immutable<Image::Impl>>> Style::Impl::getImageImpls() const {
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return images.getImpls();
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}
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Immutable<std::vector<Immutable<Source::Impl>>> Style::Impl::getSourceImpls() const {
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return sources.getImpls();
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}
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Immutable<std::vector<Immutable<Layer::Impl>>> Style::Impl::getLayerImpls() const {
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return layers.getImpls();
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}
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} // namespace style
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} // namespace mbgl
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