473 lines
14 KiB
C++
473 lines
14 KiB
C++
#include <mbgl/map/transform.hpp>
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#include <mbgl/map/view.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/mat4.hpp>
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#include <mbgl/util/std.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/time.hpp>
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#include <mbgl/util/transition.hpp>
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#include <mbgl/platform/platform.hpp>
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#include <cstdio>
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using namespace mbgl;
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const double D2R = M_PI / 180.0;
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const double M2PI = 2 * M_PI;
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Transform::Transform(View &view_)
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: view(view_)
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{
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}
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#pragma mark - Map View
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bool Transform::resize(const uint16_t w, const uint16_t h, const float ratio,
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const uint16_t fb_w, const uint16_t fb_h) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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if (final.width != w || final.height != h || final.pixelRatio != ratio ||
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final.framebuffer[0] != fb_w || final.framebuffer[1] != fb_h) {
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view.notify_map_change(MapChangeRegionWillChange);
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current.width = final.width = w;
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current.height = final.height = h;
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current.pixelRatio = final.pixelRatio = ratio;
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current.framebuffer[0] = final.framebuffer[0] = fb_w;
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current.framebuffer[1] = final.framebuffer[1] = fb_h;
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constrain(current.scale, current.y);
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view.notify_map_change(MapChangeRegionDidChange);
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return true;
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} else {
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return false;
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}
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}
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#pragma mark - Position
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void Transform::moveBy(const double dx, const double dy, const timestamp duration) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_moveBy(dx, dy, duration);
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}
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void Transform::_moveBy(const double dx, const double dy, const timestamp duration) {
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// This is only called internally, so we don't need a lock here.
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view.notify_map_change(duration ?
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MapChangeRegionWillChangeAnimated :
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MapChangeRegionWillChange);
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final.x = current.x + std::cos(current.angle) * dx + std::sin(current.angle) * dy;
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final.y = current.y + std::cos(current.angle) * dy + std::sin(-current.angle) * dx;
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constrain(final.scale, final.y);
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if (duration == 0) {
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current.x = final.x;
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current.y = final.y;
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} else {
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// Use a common start time for all of the transitions to avoid divergent transitions.
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timestamp start = util::now();
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transitions.emplace_front(
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std::make_shared<util::ease_transition<double>>(current.x, final.x, current.x, start, duration));
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transitions.emplace_front(
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std::make_shared<util::ease_transition<double>>(current.y, final.y, current.y, start, duration));
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}
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view.notify_map_change(duration ?
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MapChangeRegionDidChangeAnimated :
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MapChangeRegionDidChange,
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duration);
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}
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void Transform::setLonLat(const double lon, const double lat, const timestamp duration) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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const double f = std::fmin(std::fmax(std::sin(D2R * lat), -0.9999), 0.9999);
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double xn = -lon * Bc;
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double yn = 0.5 * Cc * std::log((1 + f) / (1 - f));
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_setScaleXY(current.scale, xn, yn, duration);
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}
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void Transform::setLonLatZoom(const double lon, const double lat, const double zoom,
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const timestamp duration) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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double new_scale = std::pow(2.0, zoom);
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const double s = new_scale * util::tileSize;
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Bc = s / 360;
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Cc = s / (2 * M_PI);
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const double f = std::fmin(std::fmax(std::sin(D2R * lat), -0.9999), 0.9999);
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double xn = -lon * Bc;
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double yn = 0.5 * Cc * log((1 + f) / (1 - f));
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_setScaleXY(new_scale, xn, yn, duration);
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}
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void Transform::getLonLat(double &lon, double &lat) const {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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final.getLonLat(lon, lat);
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}
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void Transform::getLonLatZoom(double &lon, double &lat, double &zoom) const {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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getLonLat(lon, lat);
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zoom = getZoom();
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}
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void Transform::startPanning() {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_clearPanning();
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// Add a 200ms timeout for resetting this to false
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current.panning = true;
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timestamp start = util::now();
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pan_timeout = std::make_shared<util::timeout<bool>>(false, current.panning, start, 200_milliseconds);
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transitions.emplace_front(pan_timeout);
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}
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void Transform::stopPanning() {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_clearPanning();
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}
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void Transform::_clearPanning() {
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current.panning = false;
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if (pan_timeout) {
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transitions.remove(pan_timeout);
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pan_timeout.reset();
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}
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}
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#pragma mark - Zoom
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void Transform::scaleBy(const double ds, const double cx, const double cy, const timestamp duration) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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// clamp scale to min/max values
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double new_scale = current.scale * ds;
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if (new_scale < min_scale) {
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new_scale = min_scale;
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} else if (new_scale > max_scale) {
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new_scale = max_scale;
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}
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_setScale(new_scale, cx, cy, duration);
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}
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void Transform::setScale(const double scale, const double cx, const double cy,
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const timestamp duration) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_setScale(scale, cx, cy, duration);
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}
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void Transform::setZoom(const double zoom, const timestamp duration) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_setScale(std::pow(2.0, zoom), -1, -1, duration);
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}
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double Transform::getZoom() const {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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return std::log(final.scale) / M_LN2;
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}
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double Transform::getScale() const {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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return final.scale;
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}
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void Transform::startScaling() {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_clearScaling();
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// Add a 200ms timeout for resetting this to false
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current.scaling = true;
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timestamp start = util::now();
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scale_timeout = std::make_shared<util::timeout<bool>>(false, current.scaling, start, 200_milliseconds);
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transitions.emplace_front(scale_timeout);
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}
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void Transform::stopScaling() {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_clearScaling();
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}
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double Transform::getMinZoom() const {
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double test_scale = current.scale;
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double test_y = current.y;
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constrain(test_scale, test_y);
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return std::log2(std::fmin(min_scale, test_scale));
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}
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double Transform::getMaxZoom() const {
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return std::log2(max_scale);
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}
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void Transform::_clearScaling() {
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// This is only called internally, so we don't need a lock here.
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current.scaling = false;
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if (scale_timeout) {
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transitions.remove(scale_timeout);
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scale_timeout.reset();
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}
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}
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void Transform::_setScale(double new_scale, double cx, double cy, const timestamp duration) {
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// This is only called internally, so we don't need a lock here.
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// Ensure that we don't zoom in further than the maximum allowed.
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if (new_scale < min_scale) {
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new_scale = min_scale;
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} else if (new_scale > max_scale) {
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new_scale = max_scale;
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}
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// Zoom in on the center if we don't have click or gesture anchor coordinates.
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if (cx < 0 || cy < 0) {
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cx = current.width / 2;
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cy = current.height / 2;
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}
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// Account for the x/y offset from the center (= where the user clicked or pinched)
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const double factor = new_scale / current.scale;
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const double dx = (cx - current.width / 2) * (1.0 - factor);
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const double dy = (cy - current.height / 2) * (1.0 - factor);
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// Account for angle
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const double angle_sin = std::sin(-current.angle);
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const double angle_cos = std::cos(-current.angle);
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const double ax = angle_cos * dx - angle_sin * dy;
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const double ay = angle_sin * dx + angle_cos * dy;
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const double xn = current.x * factor + ax;
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const double yn = current.y * factor + ay;
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_setScaleXY(new_scale, xn, yn, duration);
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}
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void Transform::_setScaleXY(const double new_scale, const double xn, const double yn,
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const timestamp duration) {
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// This is only called internally, so we don't need a lock here.
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view.notify_map_change(duration ?
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MapChangeRegionWillChangeAnimated :
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MapChangeRegionWillChange);
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final.scale = new_scale;
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final.x = xn;
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final.y = yn;
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constrain(final.scale, final.y);
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if (duration == 0) {
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current.scale = final.scale;
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current.x = final.x;
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current.y = final.y;
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} else {
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// Use a common start time for all of the transitions to avoid divergent transitions.
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timestamp start = util::now();
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transitions.emplace_front(std::make_shared<util::ease_transition<double>>(
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current.scale, final.scale, current.scale, start, duration));
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transitions.emplace_front(
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std::make_shared<util::ease_transition<double>>(current.x, final.x, current.x, start, duration));
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transitions.emplace_front(
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std::make_shared<util::ease_transition<double>>(current.y, final.y, current.y, start, duration));
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}
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const double s = final.scale * util::tileSize;
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Bc = s / 360;
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Cc = s / (2 * M_PI);
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view.notify_map_change(duration ?
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MapChangeRegionDidChangeAnimated :
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MapChangeRegionDidChange,
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duration);
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}
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#pragma mark - Constraints
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void Transform::constrain(double& scale, double& y) const {
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// Constrain minimum zoom to avoid zooming out far enough to show off-world areas.
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if (scale < (current.height / util::tileSize)) scale = (current.height / util::tileSize);
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// Constrain min/max vertical pan to avoid showing off-world areas.
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double max_y = ((scale * util::tileSize) - current.height) / 2;
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if (y > max_y) y = max_y;
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if (y < -max_y) y = -max_y;
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}
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#pragma mark - Angle
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void Transform::rotateBy(const double start_x, const double start_y, const double end_x,
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const double end_y, const timestamp duration) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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double center_x = current.width / 2, center_y = current.height / 2;
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const double begin_center_x = start_x - center_x;
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const double begin_center_y = start_y - center_y;
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const double beginning_center_dist =
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std::sqrt(begin_center_x * begin_center_x + begin_center_y * begin_center_y);
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// If the first click was too close to the center, move the center of rotation by 200 pixels
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// in the direction of the click.
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if (beginning_center_dist < 200) {
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const double offset_x = -200, offset_y = 0;
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const double rotate_angle = std::atan2(begin_center_y, begin_center_x);
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const double rotate_angle_sin = std::sin(rotate_angle);
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const double rotate_angle_cos = std::cos(rotate_angle);
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center_x = start_x + rotate_angle_cos * offset_x - rotate_angle_sin * offset_y;
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center_y = start_y + rotate_angle_sin * offset_x + rotate_angle_cos * offset_y;
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}
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const double first_x = start_x - center_x, first_y = start_y - center_y;
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const double second_x = end_x - center_x, second_y = end_y - center_y;
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const double ang = current.angle + util::angle_between(first_x, first_y, second_x, second_y);
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_setAngle(ang, duration);
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}
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void Transform::setAngle(const double new_angle, const timestamp duration) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_setAngle(new_angle, duration);
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}
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void Transform::setAngle(const double new_angle, const double cx, const double cy) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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double dx = 0, dy = 0;
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if (cx >= 0 && cy >= 0) {
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dx = (final.width / 2) - cx;
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dy = (final.height / 2) - cy;
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_moveBy(dx, dy, 0);
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}
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_setAngle(new_angle, 0);
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if (cx >= 0 && cy >= 0) {
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_moveBy(-dx, -dy, 0);
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}
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}
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void Transform::_setAngle(double new_angle, const timestamp duration) {
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// This is only called internally, so we don't need a lock here.
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view.notify_map_change(duration ?
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MapChangeRegionWillChangeAnimated :
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MapChangeRegionWillChange);
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while (new_angle > M_PI)
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new_angle -= M2PI;
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while (new_angle <= -M_PI)
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new_angle += M2PI;
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final.angle = new_angle;
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if (duration == 0) {
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current.angle = final.angle;
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} else {
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timestamp start = util::now();
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transitions.emplace_front(std::make_shared<util::ease_transition<double>>(
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current.angle, final.angle, current.angle, start, duration));
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}
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view.notify_map_change(duration ?
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MapChangeRegionDidChangeAnimated :
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MapChangeRegionDidChange,
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duration);
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}
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double Transform::getAngle() const {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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return final.angle;
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}
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void Transform::startRotating() {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_clearRotating();
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// Add a 200ms timeout for resetting this to false
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current.rotating = true;
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timestamp start = util::now();
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rotate_timeout = std::make_shared<util::timeout<bool>>(false, current.rotating, start, 200_milliseconds);
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transitions.emplace_front(rotate_timeout);
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}
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void Transform::stopRotating() {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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_clearRotating();
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}
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void Transform::_clearRotating() {
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// This is only called internally, so we don't need a lock here.
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current.rotating = false;
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if (rotate_timeout) {
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transitions.remove(rotate_timeout);
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rotate_timeout.reset();
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}
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}
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#pragma mark - Transition
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bool Transform::needsTransition() const {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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return !transitions.empty();
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}
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void Transform::updateTransitions(const timestamp now) {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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transitions.remove_if([now](const util::ptr<util::transition> &transition) {
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return transition->update(now) == util::transition::complete;
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});
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}
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void Transform::cancelTransitions() {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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transitions.clear();
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}
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#pragma mark - Transform state
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const TransformState Transform::currentState() const {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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return current;
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}
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const TransformState Transform::finalState() const {
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std::lock_guard<std::recursive_mutex> lock(mtx);
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return final;
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}
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