50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#ifndef LLMR_RENDERER_GL
|
|
#define LLMR_RENDERER_GL
|
|
|
|
#ifdef NVIDIA
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
// #include <EGL/egl.h>
|
|
#elif __APPLE__
|
|
#include "TargetConditionals.h"
|
|
#if TARGET_OS_IPHONE
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#include <OpenGLES/ES2/glext.h>
|
|
#define glGenVertexArrays glGenVertexArraysOES
|
|
#define glBindVertexArray glBindVertexArrayOES
|
|
#define glDeleteVertexArrays glDeleteVertexArraysOES
|
|
#define GL_ARB_vertex_array_object 1
|
|
#elif TARGET_IPHONE_SIMULATOR
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#include <OpenGLES/ES2/glext.h>
|
|
#elif TARGET_OS_MAC
|
|
#include <OpenGL/OpenGL.h>
|
|
#include <OpenGL/gl.h>
|
|
#define glGenVertexArrays glGenVertexArraysAPPLE
|
|
#define glBindVertexArray glBindVertexArrayAPPLE
|
|
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
|
|
#else
|
|
#error Unsupported Apple platform
|
|
#endif
|
|
#else
|
|
#define GL_GLEXT_PROTOTYPES
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
#include <GL/glext.h>
|
|
#endif
|
|
|
|
#ifdef GL_ES_VERSION_2_0
|
|
#define glClearDepth glClearDepthf
|
|
#define glDepthRange glDepthRangef
|
|
#endif
|
|
|
|
void _CHECK_GL_ERROR(const char *cmd, const char *file, int line);
|
|
|
|
#define _CHECK_ERROR(cmd, file, line) \
|
|
cmd; \
|
|
do { _CHECK_GL_ERROR(#cmd, file, line); } while (false);
|
|
|
|
#define CHECK_ERROR(cmd) _CHECK_ERROR(cmd, __FILE__, __LINE__)
|
|
|
|
#endif
|