- puts function definitions in a namespace ... {} rather than using namespace ...;
- remove trailing whitespace
- add trailing newline
- protect SQL statements from being formatted by clang-format
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
#include <mbgl/renderer/debug_bucket.hpp>
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#include <mbgl/renderer/painter.hpp>
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#include <mbgl/shader/plain_shader.hpp>
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#include <mbgl/util/string.hpp>
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#include <mbgl/gl/gl.hpp>
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#include <cassert>
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#include <string>
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namespace mbgl {
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DebugBucket::DebugBucket(const OverscaledTileID& id,
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const bool renderable_,
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const bool complete_,
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optional<Timestamp> modified_,
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optional<Timestamp> expires_,
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MapDebugOptions debugMode_)
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: renderable(renderable_),
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complete(complete_),
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modified(std::move(modified_)),
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expires(std::move(expires_)),
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debugMode(debugMode_) {
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double baseline = 200;
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if (debugMode & MapDebugOptions::ParseStatus) {
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const std::string text = util::toString(id) + " - " +
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(complete ? "complete" : renderable ? "renderable" : "pending");
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fontBuffer.addText(text.c_str(), 50, baseline, 5);
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baseline += 200;
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}
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if (debugMode & MapDebugOptions::Timestamps && modified && expires) {
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const std::string modifiedText = "modified: " + util::iso8601(*modified);
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fontBuffer.addText(modifiedText.c_str(), 50, baseline, 5);
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const std::string expiresText = "expires: " + util::iso8601(*expires);
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fontBuffer.addText(expiresText.c_str(), 50, baseline + 200, 5);
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}
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}
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void DebugBucket::drawLines(PlainShader& shader, gl::ObjectStore& store) {
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if (!fontBuffer.empty()) {
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array.bind(shader, fontBuffer, BUFFER_OFFSET_0, store);
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MBGL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, (GLsizei)(fontBuffer.index())));
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}
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}
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void DebugBucket::drawPoints(PlainShader& shader, gl::ObjectStore& store) {
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if (!fontBuffer.empty()) {
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array.bind(shader, fontBuffer, BUFFER_OFFSET_0, store);
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MBGL_CHECK_ERROR(glDrawArrays(GL_POINTS, 0, (GLsizei)(fontBuffer.index())));
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}
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}
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} // namespace mbgl
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