56 lines
1.6 KiB
CMake
56 lines
1.6 KiB
CMake
# Load Node.js
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include(cmake/NodeJS.cmake)
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nodejs_init()
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add_nodejs_module(mbgl-node
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platform/node/src/node_mapbox_gl_native.cpp
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)
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# NodeJS.cmake forces C++11.
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# https://github.com/cjntaylor/node-cmake/issues/18
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set_target_properties("mbgl-node" PROPERTIES CXX_STANDARD 14)
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target_sources(mbgl-node
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PRIVATE platform/node/src/node_logging.hpp
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PRIVATE platform/node/src/node_logging.cpp
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PRIVATE platform/node/src/node_map.hpp
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PRIVATE platform/node/src/node_map.cpp
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PRIVATE platform/node/src/node_request.hpp
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PRIVATE platform/node/src/node_request.cpp
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PRIVATE platform/node/src/node_feature.hpp
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PRIVATE platform/node/src/node_feature.cpp
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PRIVATE platform/node/src/node_thread_pool.hpp
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PRIVATE platform/node/src/node_thread_pool.cpp
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PRIVATE platform/node/src/util/async_queue.hpp
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)
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target_compile_options(mbgl-node
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PRIVATE -fPIC
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PRIVATE -fvisibility-inlines-hidden
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)
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target_include_directories(mbgl-node
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PRIVATE platform/default
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)
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# Use node-provided uv.h. This is not part of loop-uv.cmake because loop-uv.cmake is also
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# used by linux/config.cmake, where we need to use headers provided by mason's libuv.
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target_include_directories(mbgl-loop-uv PUBLIC ${NODEJS_INCLUDE_DIRS})
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target_link_libraries(mbgl-node
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PRIVATE mbgl-core
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PRIVATE mbgl-loop-uv
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)
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target_add_mason_package(mbgl-node PRIVATE geojson)
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add_custom_command(
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TARGET mbgl-node
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:mbgl-node> ${CMAKE_SOURCE_DIR}/lib/mapbox_gl_native.node
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)
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mbgl_platform_node()
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create_source_groups(mbgl-node)
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