Files
MapLibreParticleLab/platform/default/include/mbgl/vulkan/headless_backend.hpp
2026-07-13 17:04:18 +00:00

45 lines
1.1 KiB
C++

#pragma once
#include <mbgl/gfx/headless_backend.hpp>
#include <mbgl/vulkan/renderer_backend.hpp>
#include <memory>
#include <functional>
namespace mbgl {
namespace vulkan {
class Texture2D;
class HeadlessBackend final : public vulkan::RendererBackend, public gfx::HeadlessBackend {
public:
HeadlessBackend(Size = {256, 256},
SwapBehaviour = SwapBehaviour::NoFlush,
gfx::ContextMode = gfx::ContextMode::Unique);
~HeadlessBackend() override;
gfx::Renderable& getDefaultRenderable() override;
PremultipliedImage readStillImage() override;
RendererBackend* getRendererBackend() override;
class Impl {
public:
virtual ~Impl() = default;
virtual bool glNeedsActiveContextOnDestruction() const { return false; }
virtual void activateContext() {}
virtual void deactivateContext() {}
virtual void getContext() {}
};
private:
void activate() override;
void deactivate() override;
void createImpl();
private:
std::unique_ptr<Impl> impl;
bool active = false;
};
} // namespace vulkan
} // namespace mbgl