Crashes with GCC 5.2.0 needed by Qt Automotive. https://gcc.gnu.org/bugzilla/show_bug.cgi?id=68278
150 lines
5.7 KiB
C++
150 lines
5.7 KiB
C++
#include <mbgl/renderer/render_tile.hpp>
|
|
#include <mbgl/renderer/paint_parameters.hpp>
|
|
#include <mbgl/renderer/buckets/debug_bucket.hpp>
|
|
#include <mbgl/renderer/render_static_data.hpp>
|
|
#include <mbgl/programs/programs.hpp>
|
|
#include <mbgl/map/transform_state.hpp>
|
|
#include <mbgl/tile/tile.hpp>
|
|
#include <mbgl/util/math.hpp>
|
|
|
|
namespace mbgl {
|
|
|
|
using namespace style;
|
|
|
|
mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
|
|
const std::array<float, 2>& translation,
|
|
TranslateAnchorType anchor,
|
|
const TransformState& state,
|
|
const bool inViewportPixelUnits) const {
|
|
if (translation[0] == 0 && translation[1] == 0) {
|
|
return tileMatrix;
|
|
}
|
|
|
|
mat4 vtxMatrix;
|
|
|
|
const float angle = inViewportPixelUnits ?
|
|
(anchor == TranslateAnchorType::Map ? state.getAngle() : 0) :
|
|
(anchor == TranslateAnchorType::Viewport ? -state.getAngle() : 0);
|
|
|
|
Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle);
|
|
|
|
if (inViewportPixelUnits) {
|
|
matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0);
|
|
} else {
|
|
matrix::translate(vtxMatrix, tileMatrix,
|
|
id.pixelsToTileUnits(translate.x, state.getZoom()),
|
|
id.pixelsToTileUnits(translate.y, state.getZoom()),
|
|
0);
|
|
}
|
|
|
|
return vtxMatrix;
|
|
}
|
|
|
|
mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
|
|
TranslateAnchorType anchor,
|
|
const TransformState& state) const {
|
|
return translateVtxMatrix(matrix, translation, anchor, state, false);
|
|
}
|
|
|
|
mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
|
|
TranslateAnchorType anchor,
|
|
const TransformState& state) const {
|
|
return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
|
|
}
|
|
|
|
void RenderTile::setMask(TileMask&& mask) {
|
|
tile.setMask(std::move(mask));
|
|
}
|
|
|
|
void RenderTile::startRender(PaintParameters& parameters) {
|
|
tile.upload(parameters.context);
|
|
|
|
// Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
|
|
// clips the near plane to 100 to save depth buffer precision
|
|
parameters.state.matrixFor(matrix, id);
|
|
parameters.state.matrixFor(nearClippedMatrix, id);
|
|
matrix::multiply(matrix, parameters.projMatrix, matrix);
|
|
matrix::multiply(nearClippedMatrix, parameters.nearClippedProjMatrix, nearClippedMatrix);
|
|
}
|
|
|
|
void RenderTile::finishRender(PaintParameters& parameters) {
|
|
if (!used || parameters.debugOptions == MapDebugOptions::NoDebug)
|
|
return;
|
|
|
|
static const style::Properties<>::PossiblyEvaluated properties {};
|
|
static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
|
|
|
|
if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
|
|
if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
|
|
tile.debugBucket->complete != tile.isComplete() ||
|
|
!(tile.debugBucket->modified == tile.modified) ||
|
|
!(tile.debugBucket->expires == tile.expires) ||
|
|
tile.debugBucket->debugMode != parameters.debugOptions) {
|
|
tile.debugBucket = std::make_unique<DebugBucket>(
|
|
tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
|
|
tile.expires, parameters.debugOptions, parameters.context);
|
|
}
|
|
|
|
parameters.programs.debug.draw(
|
|
parameters.context,
|
|
gl::Lines { 4.0f * parameters.pixelRatio },
|
|
gl::DepthMode::disabled(),
|
|
parameters.stencilModeForClipping(clip),
|
|
gl::ColorMode::unblended(),
|
|
DebugProgram::UniformValues {
|
|
uniforms::u_matrix::Value{ matrix },
|
|
uniforms::u_color::Value{ Color::white() }
|
|
},
|
|
*tile.debugBucket->vertexBuffer,
|
|
*tile.debugBucket->indexBuffer,
|
|
tile.debugBucket->segments,
|
|
paintAttibuteData,
|
|
properties,
|
|
parameters.state.getZoom(),
|
|
"debug"
|
|
);
|
|
|
|
parameters.programs.debug.draw(
|
|
parameters.context,
|
|
gl::Lines { 2.0f * parameters.pixelRatio },
|
|
gl::DepthMode::disabled(),
|
|
parameters.stencilModeForClipping(clip),
|
|
gl::ColorMode::unblended(),
|
|
DebugProgram::UniformValues {
|
|
uniforms::u_matrix::Value{ matrix },
|
|
uniforms::u_color::Value{ Color::black() }
|
|
},
|
|
*tile.debugBucket->vertexBuffer,
|
|
*tile.debugBucket->indexBuffer,
|
|
tile.debugBucket->segments,
|
|
paintAttibuteData,
|
|
properties,
|
|
parameters.state.getZoom(),
|
|
"debug"
|
|
);
|
|
}
|
|
|
|
if (parameters.debugOptions & MapDebugOptions::TileBorders) {
|
|
parameters.programs.debug.draw(
|
|
parameters.context,
|
|
gl::LineStrip { 4.0f * parameters.pixelRatio },
|
|
gl::DepthMode::disabled(),
|
|
parameters.stencilModeForClipping(clip),
|
|
gl::ColorMode::unblended(),
|
|
DebugProgram::UniformValues {
|
|
uniforms::u_matrix::Value{ matrix },
|
|
uniforms::u_color::Value{ Color::red() }
|
|
},
|
|
parameters.staticData.tileVertexBuffer,
|
|
parameters.staticData.tileBorderIndexBuffer,
|
|
parameters.staticData.tileBorderSegments,
|
|
paintAttibuteData,
|
|
properties,
|
|
parameters.state.getZoom(),
|
|
"debug"
|
|
);
|
|
}
|
|
}
|
|
|
|
} // namespace mbgl
|