Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
26 lines
683 B
GLSL
26 lines
683 B
GLSL
layout (location = 0) in vec2 a_pos;
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out vec2 v_pos;
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layout (std140) uniform GlobalPaintParamsUBO {
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highp vec2 u_pattern_atlas_texsize;
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highp vec2 u_units_to_pixels;
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highp vec2 u_world_size;
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highp float u_camera_to_center_distance;
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highp float u_symbol_fade_change;
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highp float u_aspect_ratio;
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highp float u_pixel_ratio;
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highp float global_pad1, global_pad2;
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};
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layout (std140) uniform HeatmapTexturePropsUBO {
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highp mat4 u_matrix;
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highp float u_opacity;
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lowp float props_pad1, props_pad2, props_pad3;
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};
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void main() {
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gl_Position = u_matrix * vec4(a_pos * u_world_size, 0, 1);
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v_pos.x = a_pos.x;
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v_pos.y = 1.0 - a_pos.y;
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}
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