When annotations are removed concurrently with being updated because of a map redraw, it is possible that mbgl will still consider an annotation to exist depending on what part of the map lifecycle the call update annotations happens. However, the annotation context by tag map in MGLMapView (on the main thread) will always be up to date. This adds a guard that uses that map to avoid considering annotations that have actually been removed as visible. Another issue was that adding the same annotation object twice has always been allowed and has worked, visually. However, a recent refactor to make the reuse queue work correctly is not tolerant of the a single view representing two annotation instances that are the same. The effect is that a new UIView will be generated for each (clone) annotation that is added and only the last view will move with the map. The other views become detached and float around in the view as the map is panned. This commit adds a guard to make adding an annotation instance a no-op if it has already been added before.
Mapbox iOS SDK
A library based on Mapbox GL Native for embedding interactive map views with scalable, customizable vector maps into Cocoa Touch applications on iOS 7.0 and above using Objective-C, Swift, or Interface Builder.
This repository is for day-to-day development of the SDK. Building the SDK yourself requires a number of dependencies and steps that are unnecessary for developing production applications. For production applications, please consider installing an official, prebuilt release instead; see the Mapbox iOS SDK website for installation instructions.
