522 lines
16 KiB
C++
522 lines
16 KiB
C++
#include <mbgl/map/map.hpp>
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#include <mbgl/map/map_impl.hpp>
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#include <mbgl/map/camera.hpp>
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#include <mbgl/map/transform.hpp>
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#include <mbgl/annotation/annotation_manager.hpp>
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#include <mbgl/layermanager/layer_manager.hpp>
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#include <mbgl/style/style_impl.hpp>
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#include <mbgl/style/observer.hpp>
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#include <mbgl/renderer/update_parameters.hpp>
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#include <mbgl/renderer/renderer_frontend.hpp>
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#include <mbgl/renderer/renderer_observer.hpp>
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#include <mbgl/storage/file_source.hpp>
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#include <mbgl/storage/resource.hpp>
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#include <mbgl/storage/response.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/exception.hpp>
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#include <mbgl/util/mapbox.hpp>
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#include <mbgl/util/tile_coordinate.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <mbgl/util/logging.hpp>
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#include <mbgl/math/log2.hpp>
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#include <utility>
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namespace mbgl {
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using namespace style;
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Map::Map(RendererFrontend& rendererFrontend,
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MapObserver& mapObserver,
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const Size size,
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const float pixelRatio,
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FileSource& fileSource,
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Scheduler& scheduler,
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MapMode mapMode,
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ConstrainMode constrainMode,
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ViewportMode viewportMode,
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bool crossSourceCollisions)
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: impl(std::make_unique<Impl>(*this,
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rendererFrontend,
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mapObserver,
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fileSource,
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scheduler,
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size,
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pixelRatio,
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mapMode,
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constrainMode,
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viewportMode,
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crossSourceCollisions)) {}
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Map::~Map() = default;
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void Map::renderStill(StillImageCallback callback) {
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if (!callback) {
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Log::Error(Event::General, "StillImageCallback not set");
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return;
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}
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if (impl->mode != MapMode::Static && impl->mode != MapMode::Tile) {
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callback(std::make_exception_ptr(util::MisuseException("Map is not in static or tile image render modes")));
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return;
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}
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if (impl->stillImageRequest) {
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callback(std::make_exception_ptr(util::MisuseException("Map is currently rendering an image")));
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return;
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}
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if (impl->style->impl->getLastError()) {
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callback(impl->style->impl->getLastError());
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return;
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}
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impl->stillImageRequest = std::make_unique<StillImageRequest>(std::move(callback));
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impl->onUpdate();
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}
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void Map::renderStill(const CameraOptions& camera, MapDebugOptions debugOptions, StillImageCallback callback) {
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impl->cameraMutated = true;
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impl->debugOptions = debugOptions;
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impl->transform.jumpTo(camera);
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renderStill(std::move(callback));
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}
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void Map::triggerRepaint() {
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impl->onUpdate();
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}
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#pragma mark - Style
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style::Style& Map::getStyle() {
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return *impl->style;
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}
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const style::Style& Map::getStyle() const {
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return *impl->style;
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}
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void Map::setStyle(std::unique_ptr<Style> style) {
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assert(style);
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impl->onStyleLoading();
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impl->style = std::move(style);
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if (LayerManager::annotationsEnabled) {
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impl->annotationManager.setStyle(*impl->style);
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}
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}
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#pragma mark - Transitions
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void Map::cancelTransitions() {
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impl->transform.cancelTransitions();
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impl->onUpdate();
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}
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void Map::setGestureInProgress(bool inProgress) {
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impl->transform.setGestureInProgress(inProgress);
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impl->onUpdate();
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}
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bool Map::isGestureInProgress() const {
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return impl->transform.isGestureInProgress();
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}
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bool Map::isRotating() const {
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return impl->transform.isRotating();
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}
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bool Map::isScaling() const {
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return impl->transform.isScaling();
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}
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bool Map::isPanning() const {
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return impl->transform.isPanning();
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}
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#pragma mark -
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CameraOptions Map::getCameraOptions(const EdgeInsets& padding) const {
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return impl->transform.getCameraOptions(padding);
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}
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void Map::jumpTo(const CameraOptions& camera) {
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impl->cameraMutated = true;
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impl->transform.jumpTo(camera);
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impl->onUpdate();
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}
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void Map::easeTo(const CameraOptions& camera, const AnimationOptions& animation) {
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impl->cameraMutated = true;
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impl->transform.easeTo(camera, animation);
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impl->onUpdate();
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}
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void Map::flyTo(const CameraOptions& camera, const AnimationOptions& animation) {
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impl->cameraMutated = true;
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impl->transform.flyTo(camera, animation);
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impl->onUpdate();
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}
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void Map::moveBy(const ScreenCoordinate& point, const AnimationOptions& animation) {
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impl->cameraMutated = true;
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impl->transform.moveBy(point, animation);
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impl->onUpdate();
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}
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void Map::pitchBy(double pitch, const AnimationOptions& animation) {
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easeTo(CameraOptions().withPitch((impl->transform.getPitch() * util::RAD2DEG) - pitch), animation);
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}
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void Map::scaleBy(double scale, optional<ScreenCoordinate> anchor, const AnimationOptions& animation) {
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const double zoom = impl->transform.getZoom() + impl->transform.getState().scaleZoom(scale);
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easeTo(CameraOptions().withZoom(zoom).withAnchor(anchor), animation);
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}
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void Map::rotateBy(const ScreenCoordinate& first, const ScreenCoordinate& second, const AnimationOptions& animation) {
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impl->cameraMutated = true;
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impl->transform.rotateBy(first, second, animation);
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impl->onUpdate();
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}
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CameraOptions Map::cameraForLatLngBounds(const LatLngBounds& bounds, const EdgeInsets& padding, optional<double> bearing, optional<double> pitch) const {
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return cameraForLatLngs({
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bounds.northwest(),
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bounds.southwest(),
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bounds.southeast(),
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bounds.northeast(),
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}, padding, bearing, pitch);
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}
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CameraOptions cameraForLatLngs(const std::vector<LatLng>& latLngs, const Transform& transform, const EdgeInsets& padding) {
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if (latLngs.empty()) {
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return CameraOptions();
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}
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Size size = transform.getState().getSize();
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// Calculate the bounds of the possibly rotated shape with respect to the viewport.
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ScreenCoordinate nePixel = {-INFINITY, -INFINITY};
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ScreenCoordinate swPixel = {INFINITY, INFINITY};
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double viewportHeight = size.height;
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for (LatLng latLng : latLngs) {
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ScreenCoordinate pixel = transform.latLngToScreenCoordinate(latLng);
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swPixel.x = std::min(swPixel.x, pixel.x);
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nePixel.x = std::max(nePixel.x, pixel.x);
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swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
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nePixel.y = std::max(nePixel.y, viewportHeight - pixel.y);
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}
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double width = nePixel.x - swPixel.x;
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double height = nePixel.y - swPixel.y;
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// Calculate the zoom level.
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double minScale = INFINITY;
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if (width > 0 || height > 0) {
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double scaleX = double(size.width) / width;
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double scaleY = double(size.height) / height;
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scaleX -= (padding.left() + padding.right()) / width;
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scaleY -= (padding.top() + padding.bottom()) / height;
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minScale = util::min(scaleX, scaleY);
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}
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double zoom = transform.getZoom() + util::log2(minScale);
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zoom = util::clamp(zoom, transform.getState().getMinZoom(), transform.getState().getMaxZoom());
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// Calculate the center point of a virtual bounds that is extended in all directions by padding.
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ScreenCoordinate centerPixel = nePixel + swPixel;
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ScreenCoordinate paddedNEPixel = {
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padding.right() / minScale,
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padding.top() / minScale,
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};
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ScreenCoordinate paddedSWPixel = {
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padding.left() / minScale,
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padding.bottom() / minScale,
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};
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centerPixel = centerPixel + paddedNEPixel - paddedSWPixel;
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centerPixel /= 2.0;
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// CameraOptions origin is at the top-left corner.
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centerPixel.y = viewportHeight - centerPixel.y;
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return CameraOptions().withCenter(transform.screenCoordinateToLatLng(centerPixel)).withZoom(zoom);
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}
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CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, const EdgeInsets& padding, optional<double> bearing, optional<double> pitch) const {
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if (!bearing && !pitch) {
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return mbgl::cameraForLatLngs(latLngs, impl->transform, padding);
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}
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Transform transform(impl->transform.getState());
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if (bearing || pitch) {
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transform.jumpTo(CameraOptions().withBearing(bearing).withPitch(pitch));
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}
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return mbgl::cameraForLatLngs(latLngs, transform, padding)
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.withBearing(-transform.getBearing() * util::RAD2DEG)
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.withPitch(transform.getPitch() * util::RAD2DEG);
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}
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CameraOptions Map::cameraForGeometry(const Geometry<double>& geometry, const EdgeInsets& padding, optional<double> bearing, optional<double> pitch) const {
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std::vector<LatLng> latLngs;
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forEachPoint(geometry, [&](const Point<double>& pt) {
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latLngs.push_back({ pt.y, pt.x });
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});
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return cameraForLatLngs(latLngs, padding, bearing, pitch);
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}
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LatLngBounds Map::latLngBoundsForCamera(const CameraOptions& camera) const {
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Transform shallow { impl->transform.getState() };
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Size size = shallow.getState().getSize();
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shallow.jumpTo(camera);
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return LatLngBounds::hull(
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shallow.screenCoordinateToLatLng({}),
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shallow.screenCoordinateToLatLng({ double(size.width), double(size.height) })
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);
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}
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#pragma mark - Bounds
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optional<LatLngBounds> Map::getLatLngBounds() const {
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return impl->transform.getState().getLatLngBounds();
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}
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void Map::setLatLngBounds(optional<LatLngBounds> bounds) {
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impl->cameraMutated = true;
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impl->transform.setLatLngBounds(bounds);
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impl->onUpdate();
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}
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void Map::setMinZoom(const double minZoom) {
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impl->transform.setMinZoom(minZoom);
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if (impl->transform.getZoom() < minZoom) {
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jumpTo(CameraOptions().withZoom(minZoom));
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}
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}
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double Map::getMinZoom() const {
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return impl->transform.getState().getMinZoom();
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}
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void Map::setMaxZoom(const double maxZoom) {
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impl->transform.setMaxZoom(maxZoom);
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if (impl->transform.getZoom() > maxZoom) {
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jumpTo(CameraOptions().withZoom(maxZoom));
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}
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}
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double Map::getMaxZoom() const {
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return impl->transform.getState().getMaxZoom();
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}
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void Map::setMinPitch(double minPitch) {
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impl->transform.setMinPitch(minPitch * util::DEG2RAD);
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if (impl->transform.getPitch() < minPitch) {
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jumpTo(CameraOptions().withPitch(minPitch));
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}
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}
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double Map::getMinPitch() const {
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return impl->transform.getState().getMinPitch() * util::RAD2DEG;
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}
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void Map::setMaxPitch(double maxPitch) {
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impl->transform.setMaxPitch(maxPitch * util::DEG2RAD);
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if (impl->transform.getPitch() > maxPitch) {
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jumpTo(CameraOptions().withPitch(maxPitch));
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}
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}
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double Map::getMaxPitch() const {
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return impl->transform.getState().getMaxPitch() * util::RAD2DEG;
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}
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#pragma mark - Size
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void Map::setSize(const Size size) {
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impl->transform.resize(size);
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impl->onUpdate();
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}
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Size Map::getSize() const {
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return impl->transform.getState().getSize();
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}
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#pragma mark - North Orientation
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void Map::setNorthOrientation(NorthOrientation orientation) {
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impl->transform.setNorthOrientation(orientation);
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impl->onUpdate();
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}
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NorthOrientation Map::getNorthOrientation() const {
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return impl->transform.getNorthOrientation();
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}
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#pragma mark - Constrain mode
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void Map::setConstrainMode(mbgl::ConstrainMode mode) {
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impl->transform.setConstrainMode(mode);
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impl->onUpdate();
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}
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ConstrainMode Map::getConstrainMode() const {
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return impl->transform.getConstrainMode();
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}
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#pragma mark - Viewport mode
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void Map::setViewportMode(mbgl::ViewportMode mode) {
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impl->transform.setViewportMode(mode);
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impl->onUpdate();
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}
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ViewportMode Map::getViewportMode() const {
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return impl->transform.getViewportMode();
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}
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#pragma mark - Projection mode
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void Map::setAxonometric(bool axonometric) {
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impl->transform.setAxonometric(axonometric);
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impl->onUpdate();
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}
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bool Map::getAxonometric() const {
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return impl->transform.getAxonometric();
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}
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void Map::setXSkew(double xSkew) {
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impl->transform.setXSkew(xSkew);
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impl->onUpdate();
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}
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double Map::getXSkew() const {
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return impl->transform.getXSkew();
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}
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void Map::setYSkew(double ySkew) {
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impl->transform.setYSkew(ySkew);
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impl->onUpdate();
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}
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double Map::getYSkew() const {
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return impl->transform.getYSkew();
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}
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#pragma mark - Projection
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ScreenCoordinate Map::pixelForLatLng(const LatLng& latLng) const {
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// If the center and point longitudes are not in the same side of the
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// antimeridian, we unwrap the point longitude so it would be seen if
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// e.g. the next antimeridian side is visible.
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LatLng unwrappedLatLng = latLng.wrapped();
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unwrappedLatLng.unwrapForShortestPath(impl->transform.getLatLng());
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return impl->transform.latLngToScreenCoordinate(unwrappedLatLng);
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}
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LatLng Map::latLngForPixel(const ScreenCoordinate& pixel) const {
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return impl->transform.screenCoordinateToLatLng(pixel);
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}
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#pragma mark - Annotations
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void Map::addAnnotationImage(std::unique_ptr<style::Image> image) {
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if (LayerManager::annotationsEnabled) {
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impl->annotationManager.addImage(std::move(image));
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}
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}
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void Map::removeAnnotationImage(const std::string& id) {
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if (LayerManager::annotationsEnabled) {
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impl->annotationManager.removeImage(id);
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}
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}
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double Map::getTopOffsetPixelsForAnnotationImage(const std::string& id) {
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if (LayerManager::annotationsEnabled) {
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return impl->annotationManager.getTopOffsetPixelsForImage(id);
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}
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return 0.0;
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}
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AnnotationID Map::addAnnotation(const Annotation& annotation) {
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if (LayerManager::annotationsEnabled) {
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auto result = impl->annotationManager.addAnnotation(annotation);
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impl->onUpdate();
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return result;
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}
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return 0;
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}
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void Map::updateAnnotation(AnnotationID id, const Annotation& annotation) {
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if (LayerManager::annotationsEnabled) {
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if (impl->annotationManager.updateAnnotation(id, annotation)) {
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impl->onUpdate();
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}
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}
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}
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void Map::removeAnnotation(AnnotationID annotation) {
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if (LayerManager::annotationsEnabled) {
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impl->annotationManager.removeAnnotation(annotation);
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impl->onUpdate();
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}
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}
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#pragma mark - Toggles
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void Map::setDebug(MapDebugOptions debugOptions) {
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impl->debugOptions = debugOptions;
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impl->onUpdate();
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}
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void Map::cycleDebugOptions() {
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#if not MBGL_USE_GLES2
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if (impl->debugOptions & MapDebugOptions::StencilClip)
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impl->debugOptions = MapDebugOptions::NoDebug;
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else if (impl->debugOptions & MapDebugOptions::Overdraw)
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impl->debugOptions = MapDebugOptions::StencilClip;
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#else
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if (impl->debugOptions & MapDebugOptions::Overdraw)
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impl->debugOptions = MapDebugOptions::NoDebug;
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#endif // MBGL_USE_GLES2
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else if (impl->debugOptions & MapDebugOptions::Collision)
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impl->debugOptions = MapDebugOptions::Overdraw;
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else if (impl->debugOptions & MapDebugOptions::Timestamps)
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impl->debugOptions = impl->debugOptions | MapDebugOptions::Collision;
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else if (impl->debugOptions & MapDebugOptions::ParseStatus)
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impl->debugOptions = impl->debugOptions | MapDebugOptions::Timestamps;
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else if (impl->debugOptions & MapDebugOptions::TileBorders)
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impl->debugOptions = impl->debugOptions | MapDebugOptions::ParseStatus;
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else
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impl->debugOptions = MapDebugOptions::TileBorders;
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impl->onUpdate();
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}
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MapDebugOptions Map::getDebug() const {
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return impl->debugOptions;
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}
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void Map::setPrefetchZoomDelta(uint8_t delta) {
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impl->prefetchZoomDelta = delta;
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}
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uint8_t Map::getPrefetchZoomDelta() const {
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return impl->prefetchZoomDelta;
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}
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bool Map::isFullyLoaded() const {
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return impl->style->impl->isLoaded() && impl->rendererFullyLoaded;
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}
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void Map::dumpDebugLogs() const {
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Log::Info(Event::General, "--------------------------------------------------------------------------------");
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impl->style->impl->dumpDebugLogs();
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Log::Info(Event::General, "--------------------------------------------------------------------------------");
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}
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} // namespace mbgl
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