Files
MapLibreParticleLab/include/mbgl/style/style.hpp
Alexander Shalamov 879c44f661 [core] Modularize FileSource codebase (#15768)
* [core] Introduce FileSourceManager and use it for default platform impl

  - Add `FileSourceManager` interface that provides access to `FileSource`
    instances and means of registering / unregistering `FileSource` factories
  - Split `DefaultFileSource` into smaller parts
  - Add `DatabaseFileSource` interface and it's default implementation
  - Remove inter-dependencies between concrete `FileSource` classes

* [build] Add files to next build system

* [core] Add generic property setters / getters

* [core] Remove setOnlineStatus from OnlineFileSource interface

* [core] Hide threading implementation details from DatabaseFileSource interface

* [core] Make DB file source methods virtual

* [core] Add documentation for DatabaseFileSource and rename one method

* [core] Use simple callback instead of ActorRef

* [core] Remove ActorRef from OnlineFileSource public header

* [core] Add callback to FileSource::forward async API

* [core] Pass OfflineRegionDefinition by value

* [core] Update tests to use modular file sources

* [core] Update unit tests

* [core] Update unit tests after rebase

* [core] Backport low prio fix for cached requests

* [core] Backport pack database

* [core] Return removed factory from unRegisterFileSourceFactory

* [core] Rename shadowed args in onlinefilesource

* [core] Remove simple std::function callback aliases

* [core] Expose online file source property keys in public header file

* [test-runner] Add proxy file source test runner

* [cache] Update mbgl-cache utility to use new file source

* [metrics] Rebaseline binary size metrics

* [offline] Update offline utility

* [core] Update changelog
2020-01-13 10:57:23 +02:00

79 lines
1.8 KiB
C++

#pragma once
#include <mbgl/style/transition_options.hpp>
#include <mbgl/map/camera.hpp>
#include <mbgl/util/geo.hpp>
#include <string>
#include <vector>
#include <memory>
namespace mbgl {
class FileSource;
namespace style {
class Light;
class Image;
class Source;
class Layer;
class Style {
public:
Style(std::shared_ptr<FileSource>, float pixelRatio);
~Style();
void loadJSON(const std::string&);
void loadURL(const std::string&);
std::string getJSON() const;
std::string getURL() const;
// Defaults
std::string getName() const;
CameraOptions getDefaultCamera() const;
// TransitionOptions
TransitionOptions getTransitionOptions() const;
void setTransitionOptions(const TransitionOptions&);
// Light
Light* getLight();
const Light* getLight() const;
void setLight(std::unique_ptr<Light>);
// Images
const Image* getImage(const std::string&) const;
void addImage(std::unique_ptr<Image>);
void removeImage(const std::string&);
// Sources
std::vector< Source*> getSources();
std::vector<const Source*> getSources() const;
Source* getSource(const std::string&);
const Source* getSource(const std::string&) const;
void addSource(std::unique_ptr<Source>);
std::unique_ptr<Source> removeSource(const std::string& sourceID);
// Layers
std::vector< Layer*> getLayers();
std::vector<const Layer*> getLayers() const;
Layer* getLayer(const std::string&);
const Layer* getLayer(const std::string&) const;
void addLayer(std::unique_ptr<Layer>, const optional<std::string>& beforeLayerID = {});
std::unique_ptr<Layer> removeLayer(const std::string& layerID);
// Private implementation
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace style
} // namespace mbgl