* [core] Introduce FileSourceManager and use it for default platform impl
- Add `FileSourceManager` interface that provides access to `FileSource`
instances and means of registering / unregistering `FileSource` factories
- Split `DefaultFileSource` into smaller parts
- Add `DatabaseFileSource` interface and it's default implementation
- Remove inter-dependencies between concrete `FileSource` classes
* [build] Add files to next build system
* [core] Add generic property setters / getters
* [core] Remove setOnlineStatus from OnlineFileSource interface
* [core] Hide threading implementation details from DatabaseFileSource interface
* [core] Make DB file source methods virtual
* [core] Add documentation for DatabaseFileSource and rename one method
* [core] Use simple callback instead of ActorRef
* [core] Remove ActorRef from OnlineFileSource public header
* [core] Add callback to FileSource::forward async API
* [core] Pass OfflineRegionDefinition by value
* [core] Update tests to use modular file sources
* [core] Update unit tests
* [core] Update unit tests after rebase
* [core] Backport low prio fix for cached requests
* [core] Backport pack database
* [core] Return removed factory from unRegisterFileSourceFactory
* [core] Rename shadowed args in onlinefilesource
* [core] Remove simple std::function callback aliases
* [core] Expose online file source property keys in public header file
* [test-runner] Add proxy file source test runner
* [cache] Update mbgl-cache utility to use new file source
* [metrics] Rebaseline binary size metrics
* [offline] Update offline utility
* [core] Update changelog
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
#pragma once
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#include <mbgl/style/transition_options.hpp>
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#include <mbgl/map/camera.hpp>
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#include <mbgl/util/geo.hpp>
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#include <string>
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#include <vector>
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#include <memory>
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namespace mbgl {
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class FileSource;
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namespace style {
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class Light;
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class Image;
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class Source;
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class Layer;
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class Style {
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public:
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Style(std::shared_ptr<FileSource>, float pixelRatio);
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~Style();
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void loadJSON(const std::string&);
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void loadURL(const std::string&);
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std::string getJSON() const;
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std::string getURL() const;
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// Defaults
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std::string getName() const;
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CameraOptions getDefaultCamera() const;
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// TransitionOptions
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TransitionOptions getTransitionOptions() const;
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void setTransitionOptions(const TransitionOptions&);
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// Light
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Light* getLight();
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const Light* getLight() const;
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void setLight(std::unique_ptr<Light>);
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// Images
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const Image* getImage(const std::string&) const;
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void addImage(std::unique_ptr<Image>);
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void removeImage(const std::string&);
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// Sources
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std::vector< Source*> getSources();
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std::vector<const Source*> getSources() const;
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Source* getSource(const std::string&);
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const Source* getSource(const std::string&) const;
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void addSource(std::unique_ptr<Source>);
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std::unique_ptr<Source> removeSource(const std::string& sourceID);
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// Layers
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std::vector< Layer*> getLayers();
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std::vector<const Layer*> getLayers() const;
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Layer* getLayer(const std::string&);
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const Layer* getLayer(const std::string&) const;
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void addLayer(std::unique_ptr<Layer>, const optional<std::string>& beforeLayerID = {});
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std::unique_ptr<Layer> removeLayer(const std::string& layerID);
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// Private implementation
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class Impl;
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const std::unique_ptr<Impl> impl;
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};
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} // namespace style
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} // namespace mbgl
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