Files
MapLibreParticleLab/include/mbgl/storage/file_source.hpp
Alexander Shalamov 879c44f661 [core] Modularize FileSource codebase (#15768)
* [core] Introduce FileSourceManager and use it for default platform impl

  - Add `FileSourceManager` interface that provides access to `FileSource`
    instances and means of registering / unregistering `FileSource` factories
  - Split `DefaultFileSource` into smaller parts
  - Add `DatabaseFileSource` interface and it's default implementation
  - Remove inter-dependencies between concrete `FileSource` classes

* [build] Add files to next build system

* [core] Add generic property setters / getters

* [core] Remove setOnlineStatus from OnlineFileSource interface

* [core] Hide threading implementation details from DatabaseFileSource interface

* [core] Make DB file source methods virtual

* [core] Add documentation for DatabaseFileSource and rename one method

* [core] Use simple callback instead of ActorRef

* [core] Remove ActorRef from OnlineFileSource public header

* [core] Add callback to FileSource::forward async API

* [core] Pass OfflineRegionDefinition by value

* [core] Update tests to use modular file sources

* [core] Update unit tests

* [core] Update unit tests after rebase

* [core] Backport low prio fix for cached requests

* [core] Backport pack database

* [core] Return removed factory from unRegisterFileSourceFactory

* [core] Rename shadowed args in onlinefilesource

* [core] Remove simple std::function callback aliases

* [core] Expose online file source property keys in public header file

* [test-runner] Add proxy file source test runner

* [cache] Update mbgl-cache utility to use new file source

* [metrics] Rebaseline binary size metrics

* [offline] Update offline utility

* [core] Update changelog
2020-01-13 10:57:23 +02:00

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2.8 KiB
C++

#pragma once
#include <mbgl/storage/response.hpp>
#include <mapbox/value.hpp>
#include <functional>
#include <memory>
namespace mbgl {
class AsyncRequest;
class Resource;
// TODO: Rename to ResourceProviderType
enum FileSourceType : uint8_t {
Asset,
// TODO: split to separate types
// - Cache for fast KV store (FASTER, LevelDB, RocksDB)
// - Database for read-only offline use-cases
Database,
FileSystem,
Network,
// Resource loader acts as a proxy and has logic
// for request delegation to Asset, Cache, and other
// file sources.
ResourceLoader
};
// TODO: Rename to ResourceProvider to avoid confusion with
// GeoJSONSource, RasterSource, VectorSource, CustomGeometrySource and other *Sources.
class FileSource {
public:
FileSource(const FileSource&) = delete;
FileSource& operator=(const FileSource&) = delete;
virtual ~FileSource() = default;
using Callback = std::function<void (Response)>;
// Request a resource. The callback will be called asynchronously, in the same
// thread as the request was made. This thread must have an active RunLoop. The
// request may be cancelled before completion by releasing the returned AsyncRequest.
// If the request is cancelled before the callback is executed, the callback will
// not be executed.
virtual std::unique_ptr<AsyncRequest> request(const Resource&, Callback) = 0;
// Allows to forward response from one source to another.
// Optionally, callback can be provided to receive notification for forward
// operation.
virtual void forward(const Resource&, const Response&, std::function<void()> = {}) {}
// When a file source supports consulting a local cache only, it must return true.
// Cache-only requests are requests that aren't as urgent, but could be useful, e.g.
// to cover part of the map while loading. The FileSource should only do cheap actions to
// retrieve the data, e.g. load it from a cache, but not from the internet.
virtual bool supportsCacheOnlyRequests() const { return false; }
// Checks whether a resource could be requested from this file source.
virtual bool canRequest(const Resource&) const = 0;
/*
* Pause file request activity.
*
* If pause is called then no revalidation or network request activity
* will occur.
*/
virtual void pause() {}
/*
* Resume file request activity.
*
* Calling resume will unpause the file source and process any tasks that
* expired while the file source was paused.
*/
virtual void resume() {}
/*
* Generic property setter / getter methods.
*/
virtual void setProperty(const std::string&, const mapbox::base::Value&){};
virtual mapbox::base::Value getProperty(const std::string&) const { return {}; };
protected:
FileSource() = default;
};
} // namespace mbgl